Please use this identifier to cite or link to this item: https://hdl.handle.net/1959.11/61485
Title: Promotion of cooperation in social dilemma games via generalised indirect reciprocity
Contributor(s): Chiong, Raymond  (author)orcid ; Kirley, Michael (author)
Publication Date: 2015-10
Open Access: Yes
DOI: 10.1080/09540091.2015.1080226Open Access Link
Handle Link: https://hdl.handle.net/1959.11/61485
Abstract: 

This paper presents a novel generalised indirect reciprocity approach for promoting cooperation in social dilemma games. Here, players decide upon an action to play in the game based on public information (or"external cues") rather than individual-specific information. The public information is constantly updated according to the underlying learning model. Comprehensive simulation experiments using the N-playerPrisoner's Dilemma (PD) and Snowdrift (SD) games show that generalised indirect reciprocity promotes high levels of cooperation across a wide range of conditions. This is despite the fact that the make-upof player groups is continually changing. As expected, the extent of cooperative behaviour observed in the "constraint-relaxed" N-player SD game is significantly higher than the N-player PD game. Our proposed generalised indirect reciprocity model may shed light on the conundrum of cooperation between anonymous individuals

Publication Type: Journal Article
Source of Publication: Connection Science, 27(4), p. 417-433
Publisher: Taylor & Francis
Place of Publication: United Kingdom
ISSN: 1360-0494
0954-0091
Fields of Research (FoR) 2020: 4602 Artificial intelligence
Peer Reviewed: Yes
HERDC Category Description: C1 Refereed Article in a Scholarly Journal
Appears in Collections:Journal Article
School of Science and Technology

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