https://hdl.handle.net/1959.11/55323
Title: | Why Monopoly Monopolises Popular Culture Board Games |
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Contributor(s): | Hackett, Lisa J (author)![]() ![]() |
Publication Date: | 2023-04-25 |
Open Access: | Yes |
DOI: | 10.5204/mcj.2956 |
Handle Link: | https://hdl.handle.net/1959.11/55323 |
Abstract: | Since the early 2000s, and especially since the onset of COVID-19 and long periods of lockdown, board games have seen a revival in popularity. The increasing popularity of board games are part of what Julie Lennett, a toy industry analyst at NPD Group, describes as the "nesting trend": families have more access to entertainment at home and are eschewing expensive nights out (cited in Birkner 7). While on-demand television is a significant factor in this trend, for Moriaty and Kay (6), who wouldn't "welcome [the] chance to turn away from their screens" to seek the "warmth and connection you get from playing games with live human family and friends?" For others, playing board games can simply be about nostalgia. Board games have a long history not specific to one period, geography, or culture. Likely board games were developed to do two things – teach and entertain. This remains the case today. |
Publication Type: | Journal Article |
Source of Publication: | M/C Journal, 26(2), p. 1-10 |
Publisher: | Queensland University of Technology, Creative Industries Faculty |
Place of Publication: | Australia |
ISSN: | 1441-2616 |
Fields of Research (FoR) 2020: | 441008 Sociology of culture |
Socio-Economic Objective (SEO) 2020: | 280116 Expanding knowledge in language, communication and culture |
Peer Reviewed: | Yes |
HERDC Category Description: | C1 Refereed Article in a Scholarly Journal |
Appears in Collections: | Journal Article School of Humanities, Arts and Social Sciences |
Files in This Item:
File | Description | Size | Format | |
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openpublished/WhyMonopolyHackettCoghlan2023JournalArticle.pdf | Published version | 8.19 MB | Adobe PDF Download Adobe | View/Open |
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