Please use this identifier to cite or link to this item:
https://hdl.handle.net/1959.11/12833
Title: | Engaging Classes in a Virtual World | Contributor(s): | Gregory, Sue (author) | Publication Date: | 2013 | Handle Link: | https://hdl.handle.net/1959.11/12833 | Abstract: | Virtual worlds, such as Second Life, are multi-user, interactive computer-simulated environments created for users to inhabit and interact via avatars, which are graphical representations of a person that can be personalised and used in the virtual world. In this research, 239 off-campus (distance) education students chose to attend weekly sessions in Second Life from 2008 to 2011. These sessions catered for a diverse group of students. It is internationally claimed that virtual worlds are engaging for distance education students. Engagement is the combination of student's feelings, observable actions or performance, perceptions, and beliefs. This mixed-methods research sought to investigate whether virtual worlds were engaging for adult student learners. Recorded in-world (in the virtual world) conversations and the completion of a survey by university students provide data from which the findings are made. In-world discussion found that the virtual world, in this case Second Life, is an engaging environment in which to learn. These findings indicate the need for further research in using a virtual world as an educational resource. | Publication Type: | Book Chapter | Source of Publication: | Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare, p. 126-144 | Publisher: | Information Science Reference | Place of Publication: | Hershey, United States of America | ISBN: | 9781466636743 9781466636736 9781466636750 |
Fields of Research (FoR) 2008: | 130306 Educational Technology and Computing 130103 Higher Education 130212 Science, Technology and Engineering Curriculum and Pedagogy |
Fields of Research (FoR) 2020: | 390405 Educational technology and computing 390303 Higher education 390113 Science, technology and engineering curriculum and pedagogy |
Socio-Economic Objective (SEO) 2008: | 930203 Teaching and Instruction Technologies 930201 Pedagogy 930102 Learner and Learning Processes |
Socio-Economic Objective (SEO) 2020: | 160304 Teaching and instruction technologies 160302 Pedagogy |
HERDC Category Description: | B1 Chapter in a Scholarly Book | Publisher/associated links: | http://trove.nla.gov.au/work/177662524 | Editor: | Editor(s): Klaus Bredl and Wolfgang Bosche |
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Appears in Collections: | Book Chapter School of Education |
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