Please use this identifier to cite or link to this item: https://hdl.handle.net/1959.11/10414
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dc.contributor.authorGregory, Sueen
dc.contributor.authorGregory, Brenten
local.source.editorEditor(s): Michael Docherty and Matt Hitchocken
dc.date.accessioned2012-06-12T13:22:00Z-
dc.date.issued2011-
dc.identifier.citationProceedings of the CreateWorld 2011 Conference, p. 40-50en
dc.identifier.isbn9780947209384en
dc.identifier.urihttps://hdl.handle.net/1959.11/10414-
dc.description.abstractStudent engagement has become an increasing focus for higher education institutions in the market driven environment. Improved student engagement leads to improved student performance and this also results in higher levels of student retention. Student engagement has often been more challenging for off-campus students but improvements in technology and communications have opened up new possibilities for student engagement. Virtual worlds appear to provide a venue for students to engage with academics, other students and the material they need to master. This article examines the impact of the virtual world Second Life on student engagement as measured by the higher academic results for students participating in learning via Second Life activities.en
dc.languageenen
dc.publisherGriffith Universityen
dc.relation.ispartofProceedings of the CreateWorld 2011 Conferenceen
dc.titleDo virtual worlds have a role in increasing student engagement as measured by their higher academic grades?en
dc.typeConference Publicationen
dc.relation.conferenceCreateWorld 2011en
dc.subject.keywordsSustainability Accounting and Reportingen
dc.subject.keywordsScience, Technology and Engineering Curriculum and Pedagogyen
local.contributor.firstnameSueen
local.contributor.firstnameBrenten
local.subject.for2008130212 Science, Technology and Engineering Curriculum and Pedagogyen
local.subject.for2008150106 Sustainability Accounting and Reportingen
local.subject.seo2008930203 Teaching and Instruction Technologiesen
local.subject.seo2008930101 Learner and Learning Achievementen
local.profile.schoolSchool of Educationen
local.profile.schoolUNE Business Schoolen
local.profile.emailsgregor4@une.edu.auen
local.profile.emailbgregory@une.edu.auen
local.output.categoryE1en
local.record.placeauen
local.record.institutionUniversity of New Englanden
local.identifier.epublicationsrecordune-20120607-10344en
local.date.conference28th - 30th November, 2011en
local.conference.placeBrisbane, Australiaen
local.publisher.placeBrisbane, Australiaen
local.format.startpage40en
local.format.endpage50en
local.peerreviewedYesen
local.contributor.lastnameGregoryen
local.contributor.lastnameGregoryen
dc.identifier.staffune-id:sgregor4en
dc.identifier.staffune-id:bgregoryen
local.profile.orcid0000-0002-0417-8266en
local.profile.roleauthoren
local.profile.roleauthoren
local.identifier.unepublicationidune:10609en
dc.identifier.academiclevelAcademicen
dc.identifier.academiclevelAcademicen
local.title.maintitleDo virtual worlds have a role in increasing student engagement as measured by their higher academic grades?en
local.output.categorydescriptionE1 Refereed Scholarly Conference Publicationen
local.relation.urlhttp://auc.edu.au/media/cw11/CreateWorld_2011_Proceedings.pdfen
local.conference.detailsCreateWorld 2011, Brisbane, Australia, 28th - 30th November, 2011en
local.search.authorGregory, Sueen
local.search.authorGregory, Brenten
local.uneassociationUnknownen
local.year.published2011en
local.date.start2011-11-28-
local.date.end2011-11-30-
Appears in Collections:Conference Publication
School of Education
UNE Business School
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