Please use this identifier to cite or link to this item: https://hdl.handle.net/1959.11/64744
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dc.contributor.authorLowien, Nathanen
dc.date.accessioned2025-02-14T00:24:56Z-
dc.date.available2025-02-14T00:24:56Z-
dc.date.issued2016-01-
dc.identifier.citationEnglish in Australia, 51(2), p. 41-52en
dc.identifier.issn0046-208Xen
dc.identifier.issn0155-2147en
dc.identifier.otherhttp://www.scopus.com/inward/record.url?eid=2-s2.0-84994591086&partnerID=MN8TOARSen
dc.identifier.urihttps://hdl.handle.net/1959.11/64744-
dc.description.abstract<p>The past decade has seen videogames become an important facet in the economic and cultural tapestry of the 21st century. However, while the Australian Curriculum: English (ACE) advocates the teaching of multimodal texts (ACARA, 2016), videogames have been neglected within the curriculum. Nevertheless, such a significant aspect of popular 21st century entertainment culture warrants attention by educationalists and consideration as a highly motivating curriculum resource. This paper aims to explore the linguistic and visual semiotic depictions of value positions in the videogame <i>Watch Dogs</i> (Ubisoft, 2014). Despite the ubiquity and popularity of videogames, and the growing use of Systemic Functional Linguistic (SFL) and related broader semiotic theory in educational research, limited research has been conducted on games from an SFL perspective. This paper will identify content descriptions from the ACE and how suitable videogames similar to Watch Dogs could be used for the teaching of these descriptions. Semiotic systems such as the appraisal system (Martin & White, 2005) and various approaches to image analyses (Kress & van Leeuwen, 2006; Painter, Martin, & Unsworth, 2013) will be utilised in the identification and explication of game characters' value positions. The logogenetic synergy between the meaning making systems of language and image will then be canvassed in relation to their implications for Systemic Functional Semiotic accounts of inter-modal meaning-making, as well as implications for curriculum and pedagogy in the 21st century.</p>en
dc.languageenen
dc.publisherAustralian Association for the Teaching of English Incen
dc.relation.ispartofEnglish in Australiaen
dc.titleThe semiotic construction of values in the videogame Watch Dogsen
dc.typeJournal Articleen
local.contributor.firstnameNathanen
local.profile.schoolSchool of Educationen
local.profile.emailnlowien2@une.edu.auen
local.output.categoryC1en
local.record.placeauen
local.record.institutionUniversity of New Englanden
local.publisher.placeAustraliaen
local.format.startpage41en
local.format.endpage52en
local.identifier.scopusid2-s2.0-84994591086en
local.peerreviewedYesen
local.identifier.volume51en
local.identifier.issue2en
local.contributor.lastnameLowienen
dc.identifier.staffune-id:nlowien2en
local.profile.roleauthoren
local.identifier.unepublicationidune:1959.11/64744en
dc.identifier.academiclevelAcademicen
local.title.maintitleThe semiotic construction of values in the videogame Watch Dogsen
local.output.categorydescriptionC1 Refereed Article in a Scholarly Journalen
local.relation.urlhttps://www.aate.org.au/journals/english-in-australia-einaen
local.search.authorLowien, Nathanen
local.uneassociationNoen
local.atsiresearchNoen
local.sensitive.culturalNoen
local.year.published2016en
local.fileurl.closedpublishedhttps://rune.une.edu.au/web/retrieve/8936f0e6-5a98-41b0-a48a-ba0283a2b0ccen
local.subject.for2020390104 English and literacy curriculum and pedagogy (excl. LOTE, ESL and TESOL)en
local.subject.for2020390307 Teacher education and professional development of educatorsen
local.subject.for2020470401 Applied linguistics and educational linguisticsen
local.subject.seo2020160303 Teacher and instructor developmenten
local.subject.seo2020160302 Pedagogyen
local.subject.seo2020130202 Languages and linguisticsen
local.profile.affiliationtypeExternal Affiliationen
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School of Education
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