Please use this identifier to cite or link to this item: https://hdl.handle.net/1959.11/64655
Title: Postdigital Videogames Literacies: Thinking With, Through, and Beyond James Gee’s Learning Principles
Contributor(s): Bacalja, Alexander (author); Nichols, T Philip (author); Robinson, Bradley (author); Bhatt, Ibrar (author); Kucharczyk, Stefan (author); Zomer, Chris (author); Nash, Brady (author); Dupont, Bruno (author); De Cock, Rozane (author); Zaman, Bieke (author); Bonenfant, Maude (author); Grosemans, Eva (author); Abrams, Sandra Schamroth (author); Vallis, Carmen (author); Koutsogiannis, Dimitrios (author); Dishon, Gideon (author); Reed, Jack (author); Byers, Thomas (author); Fawzy, Rania Magdi (author); Hsu, Hsiao-Ping (author); Lowien, Nathan  (author)orcid ; Barton, Georgina (author); Callow, Jon (author); Liu, Zirui (author); Serafini, Frank (author); Vermeire, Zowi (author); deHaan, Jonathan (author); Croasdale, Alison (author); Torres-Toukoumidis, Angel (author); Xu, Xiao (author); Schnaider, Karoline (author)
Publication Date: 2024-12
Early Online Version: 2024-10-22
Open Access: Yes
DOI: 10.1007/s42438-024-00510-3
Handle Link: https://hdl.handle.net/1959.11/64655
Abstract: 

This article is a collective response to the 2003 iteration of James Paul Gee’s What Video Games Have to Teach Us About Learning and Literacy. Gee’s book, a foundational text for those working in game studies, literacy studies, and education, identified 36 principles of ‘good learning’ which he argued were built into the design of good games, and which have since been used to unsettle the landscape of formal education. This article brings together 21 short theoretical and empirical contributions which centre postdigital perspectives to re-engage with, and extend, the arguments first raised by Gee regarding the relationship between videogames and learning. Organised into five groups, these contributions suggest that concepts and attitudes associated with the postdigital offer new thinking tools for challenging grand narrative claims about the educative potential of technologies while also providing rich analytical frames for revisiting Gee’s claims in terms of postdigital videogame literacies.

Publication Type: Journal Article
Source of Publication: Postdigital Science and Education, 6(4), p. 1103-1142
Publisher: Springer
Place of Publication: Germany
ISSN: 2524-4868
2524-485X
Fields of Research (FoR) 2020: 390104 English and literacy curriculum and pedagogy (excl. LOTE, ESL and TESOL)
390307 Teacher education and professional development of educators
470401 Applied linguistics and educational linguistics
Socio-Economic Objective (SEO) 2020: 160303 Teacher and instructor development
160302 Pedagogy
130202 Languages and linguistics
Peer Reviewed: Yes
HERDC Category Description: C1 Refereed Article in a Scholarly Journal
Publisher/associated links: http://dx.doi.org/10.1007/s42438-024-00510-3
Appears in Collections:Journal Article
School of Education

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