Please use this identifier to cite or link to this item: https://hdl.handle.net/1959.11/61372
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dc.contributor.authorChiong, Raymonden
dc.contributor.authorNoman, Nasimulen
local.source.editorEditor(s): Hisao Ishibuchi, Chee-Keong Kwoh, Ah-Hwee Tan, Dipti Srinivasan,Chunyan Miao, Anupam Trivedi, and Keeley Crocketten
dc.date.accessioned2024-07-10T01:00:08Z-
dc.date.available2024-07-10T01:00:08Z-
dc.date.issued2022-
dc.identifier.citationProceedings of the 2022 IEEE Symposium Series on Computational Intelligence, SSCI 2022, p. 612-618en
dc.identifier.isbn9781665487689en
dc.identifier.isbn9781665487696en
dc.identifier.urihttps://hdl.handle.net/1959.11/61372-
dc.description.abstract<p>Strategic decision-making in an adversarial environment is an open problem that poses major challenges in various domains. The traditional adversarial game-playing programs that work by searching in the space of game states have been actively explored in the literature for this purpose. However, most approaches proposed for playing adversarial games have been tested only in static game environments with fixed goals for winning. In this study, we extend the static environment of Hero Academy, a turn-based, multi-action, adversarial game, to a more dynamic game-playing environment, and study the behavior and performance of tree search and evolutionary algorithms in playing that game. Our simulations show that, while evolutionary algorithms continue to dominate tree search algorithms, tree search algorithms can become relatively more competitive under certain dynamic scenarios. Equally important is that evolutionary algorithms are able to alter their approach to playing and winning a game in the face of dynamic changes in the environment, whereas tree search algorithms are unable to do so. The findings of this study should contribute to further advance our understanding of strategic decision-making in adversarial situations, particularly when goals and targets may change dynamically.</p>en
dc.languageenen
dc.publisherIEEEen
dc.relation.ispartofProceedings of the 2022 IEEE Symposium Series on Computational Intelligence, SSCI 2022en
dc.titlePlaying a Multi-action, Adversarial Game in a Dynamic Environmenten
dc.typeConference Publicationen
dc.relation.conference2022 IEEE SSCI: Symposium Series on Computational Intelligence (SSCI) Conferenceen
dc.identifier.doi10.1109/SSCI51031.2022.10022113en
local.contributor.firstnameRaymonden
local.contributor.firstnameNasimulen
local.profile.schoolSchool of Science & Technologyen
local.profile.emailrchiong@une.edu.auen
local.output.categoryE1en
local.record.placeauen
local.record.institutionUniversity of New Englanden
local.date.conference4th - 7th December, 2022en
local.conference.placeSingapore, Singaporeen
local.publisher.placeUnited States of Americaen
local.format.startpage612en
local.format.endpage618en
local.peerreviewedYesen
local.contributor.lastnameChiongen
local.contributor.lastnameNomanen
dc.identifier.staffune-id:rchiongen
local.profile.orcid0000-0002-8285-1903en
local.profile.roleauthoren
local.profile.roleauthoren
local.identifier.unepublicationidune:1959.11/61372en
dc.identifier.academiclevelAcademicen
dc.identifier.academiclevelAcademicen
local.title.maintitlePlaying a Multi-action, Adversarial Game in a Dynamic Environmenten
local.output.categorydescriptionE1 Refereed Scholarly Conference Publicationen
local.conference.details2022 IEEE SSCI: Symposium Series on Computational Intelligence (SSCI) Conference, Singapore, Singapore, 4th - 7th December, 2022en
local.search.authorChiong, Raymonden
local.search.authorNoman, Nasimulen
local.uneassociationNoen
dc.date.presented2022-
local.atsiresearchNoen
local.sensitive.culturalNoen
local.year.published2022en
local.year.presented2022en
local.subject.for20204602 Artificial intelligenceen
local.profile.affiliationtypeExternal Affiliationen
local.profile.affiliationtypeExternal Affiliationen
local.date.moved2024-08-28en
Appears in Collections:Conference Publication
School of Science and Technology
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