Please use this identifier to cite or link to this item: https://hdl.handle.net/1959.11/60068
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dc.contributor.authorMoss-Wellington, Wyatten
dc.date.accessioned2024-05-27T06:33:21Z-
dc.date.available2024-05-27T06:33:21Z-
dc.date.issued2021-
dc.identifier.citationCulture, Theory and Critique, 62(3), p. 208-222en
dc.identifier.issn1473-5776en
dc.identifier.issn1473-5784en
dc.identifier.urihttps://hdl.handle.net/1959.11/60068-
dc.description.abstract<p>This article investigates three storytelling arts as spaces of narrative play: theatre, film and narrative-based gaming. It traces the lineage from <i>Oedipus Rex</i> and early tragic theatre to Alfred Hitchcock's 1948 film <i>Rope</i>, followed by <i>The Walking Dead</i> Telltale Games series, relating how each text presents protagonists who are marked as criminal from the opening of the narrative. <i>Rope</i> and <i>The Walking Dead</i> both work from the prophetic prototype developed in the Oedipus myth and use reflexive engagement with their own storytelling practices to ask open questions of stigma, sexuality, ethnicity and problems in the ongoing negotiation of play as both a coping strategy for social and legal marginalisation, and a safe space for interrogating our precognitive moral intuitions and biases. All play is fragile, and serious consequence always threatens the boundaries of Huizinga's 'magic circle' of play" this means that play statuses must be consistently negotiated and updated by those participating, a concept I refer to as 'the invitation to play'. This article explores how storytellers navigate such distinctions in asking participants to reflexively consider the boundaries of consequence in the narrative arts and in their lives.</p>en
dc.languageenen
dc.publisherRoutledgeen
dc.relation.ispartofCulture, Theory and Critiqueen
dc.titleCriminals at play: Oedipus, Rope, and Telltale's The Walking Deaden
dc.typeJournal Articleen
dc.identifier.doi10.1080/14735784.2021.1898429en
dcterms.accessRightsUNE Greenen
local.contributor.firstnameWyatten
local.profile.schoolSchool of Humanities, Arts and Social Sciencesen
local.profile.emailwmosswel@une.edu.auen
local.output.categoryC1en
local.record.placeauen
local.record.institutionUniversity of New Englanden
local.publisher.placeUnited Kingdomen
local.format.startpage208en
local.format.endpage222en
local.peerreviewedYesen
local.identifier.volume62en
local.identifier.issue3en
local.title.subtitleOedipus, Rope, and Telltale's The Walking Deaden
local.access.fulltextYesen
local.contributor.lastnameMoss-Wellingtonen
dc.identifier.staffune-id:wmosswelen
local.profile.orcid0000-0002-6799-4439en
local.profile.roleauthoren
local.identifier.unepublicationidune:1959.11/60068en
local.date.onlineversion2021-04-08-
dc.identifier.academiclevelAcademicen
local.title.maintitleCriminals at playen
local.output.categorydescriptionC1 Refereed Article in a Scholarly Journalen
local.search.authorMoss-Wellington, Wyatten
local.uneassociationNoen
local.atsiresearchNoen
local.sensitive.culturalNoen
local.year.available2021en
local.year.published2021en
local.fileurl.closedpublishedhttps://rune.une.edu.au/web/retrieve/fa574d67-5c01-4f56-98fc-2ff00d821112en
local.subject.for2020360403 Drama, theatre and performance studiesen
local.subject.for2020460704 Interactive narrativeen
local.subject.for2020460703 Entertainment and gamingen
local.codeupdate.date2024-08-01T11:15:02.070en
local.codeupdate.epersonwmosswel@une.edu.auen
local.codeupdate.finalisedtrueen
local.original.for20203605 Screen and digital mediaen
local.profile.affiliationtypeExternal Affiliationen
local.date.moved2024-06-14en
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School of Humanities, Arts and Social Sciences
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