Please use this identifier to cite or link to this item: https://hdl.handle.net/1959.11/29198
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dc.contributor.authorPaquet, Lilien
dc.date.accessioned2020-08-05T06:52:32Z-
dc.date.available2020-08-05T06:52:32Z-
dc.date.issued2020-06-
dc.identifier.citationComputers and Composition, v.56, p. 1-13en
dc.identifier.issn1873-2011en
dc.identifier.issn8755-4615en
dc.identifier.urihttps://hdl.handle.net/1959.11/29198-
dc.description.abstractThis article introduces a theory of gamified identification: rhetorical identification facilitated by the use of gaming technology in digital stories. To illuminate a theory of gamified identification, this article evaluates two interactive online documentaries by the mainstream broadcaster, SBS: <i>My Grandmother's Lingo</i> and <i>K'gari</i>. Both use rhetorical techniques and gaming technology to immerse audiences in their communications. Through the prism of Indigenous rhetorics and digital rhetorics, this article asks, how does gamification in digital rhetoric assist identification? This article concludes that a theory of gamified identification can provide a method to analyse how digital games facilitate rhetorical listening between rhetors and their audiences. Gamified identification has four common foundations that scholars can use as points of analysis: audiences participate in the creation of the narrative; the digital design process involves stakeholders; ownership of the digital space of communication is moderated so that audiences have freedom of choice; and the texts not only provide a call-to-action, but provide audiences with the means to advocate for change.en
dc.languageenen
dc.publisherElsevier Ltden
dc.relation.ispartofComputers and Compositionen
dc.titleGamified Identification: Gamification and Identification in Indigenous Australian Interactive Documentariesen
dc.typeJournal Articleen
dc.identifier.doi10.1016/j.compcom.2020.102571en
local.contributor.firstnameLilien
local.subject.for2008200502 Australian Literature (excl. Aboriginal and Torres Strait Islander Literature)en
local.subject.for2008200104 Media Studiesen
local.subject.seo2008950203 Languages and Literatureen
local.profile.schoolSchool of Humanities, Arts and Social Sciencesen
local.profile.emaillpaquet@une.edu.auen
local.output.categoryC1en
local.record.placeauen
local.record.institutionUniversity of New Englanden
local.publisher.placeUnited Kingdomen
local.identifier.runningnumber102571en
local.format.startpage1en
local.format.endpage13en
local.identifier.scopusid85084733719en
local.peerreviewedYesen
local.identifier.volume56en
local.title.subtitleGamification and Identification in Indigenous Australian Interactive Documentariesen
local.contributor.lastnamePaqueten
dc.identifier.staffune-id:lpaqueten
local.profile.orcid0000-0001-5300-1689en
local.profile.roleauthoren
local.identifier.unepublicationidune:1959.11/29198en
local.date.onlineversion2020-05-11-
dc.identifier.academiclevelAcademicen
local.title.maintitleGamified Identificationen
local.output.categorydescriptionC1 Refereed Article in a Scholarly Journalen
local.search.authorPaquet, Lilien
local.istranslatedNoen
local.uneassociationYesen
local.atsiresearchYesen
local.sensitive.culturalNoen
local.year.available2020en
local.year.published2020en
local.fileurl.closedpublishedhttps://rune.une.edu.au/web/retrieve/5ee32598-01f0-450c-98fb-d8877e2ff13den
local.subject.for2020360201 Creative writing (incl. scriptwriting)en
local.subject.for2020360202 Digital writingen
local.subject.for2020360504 Interactive mediaen
local.subject.seo2020130103 The creative artsen
local.subject.seo2020130201 Communication across languages and cultureen
local.subject.seo2020130204 The mediaen
local.codeupdate.date2021-11-05T12:28:43.729en
local.codeupdate.epersonlpaquet@une.edu.auen
local.codeupdate.finalisedtrueen
local.original.for2020470107 Media studiesen
local.original.for2020470502 Australian literature (excl. Aboriginal and Torres Strait Islander literature)en
local.original.seo2020130203 Literatureen
Appears in Collections:Journal Article
School of Humanities, Arts and Social Sciences
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