Please use this identifier to cite or link to this item: https://hdl.handle.net/1959.11/18555
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dc.contributor.authorBird, Joen
dc.contributor.authorEdwards, Susanen
dc.date.accessioned2016-02-09T14:43:00Z-
dc.date.issued2015-
dc.identifier.citationBritish Journal of Educational Technology, 46(6), p. 1149-1160en
dc.identifier.issn1467-8535en
dc.identifier.issn0007-1013en
dc.identifier.urihttps://hdl.handle.net/1959.11/18555-
dc.description.abstractDigital technologies are increasingly acknowledged as an important aspect of early childhood education. A significant problem for early childhood education has been how to understand the pedagogical use of technologies in a sector that values play-based learning. This paper presents a new framework to understand how children learn to use technologies through play. The Digital Play Framework is based on the sociocultural concept of tool mediation and Corrine Hutt's work regarding epistemic and ludic activity as basis for understanding play. The Digital Play Framework presents a series of indicators for how children learn to use technologies as cultural tools, first by exploring the functionality of technologies through epistemic activity, and second by generating new content through ludic activity.en
dc.languageenen
dc.publisherJohn Wiley & Sons Ltden
dc.relation.ispartofBritish Journal of Educational Technologyen
dc.titleChildren learning to use technologies through play: A Digital Play Frameworken
dc.typeJournal Articleen
dc.identifier.doi10.1111/bjet.12191en
dc.subject.keywordsScience, Technology and Engineering Curriculum and Pedagogyen
dc.subject.keywordsEarly Childhood Education (excl. Maori)en
local.contributor.firstnameJoen
local.contributor.firstnameSusanen
local.subject.for2008130102 Early Childhood Education (excl. Maori)en
local.subject.for2008130212 Science, Technology and Engineering Curriculum and Pedagogyen
local.subject.seo2008970110 Expanding Knowledge in Technologyen
local.subject.seo2008970113 Expanding Knowledge in Educationen
local.profile.schoolSchool of Educationen
local.profile.emailjbird21@une.edu.auen
local.output.categoryC1en
local.record.placeauen
local.record.institutionUniversity of New Englanden
local.identifier.epublicationsrecordune-20160202-143350en
local.publisher.placeUnited Kingdomen
local.format.startpage1149en
local.format.endpage1160en
local.peerreviewedYesen
local.identifier.volume46en
local.identifier.issue6en
local.title.subtitleA Digital Play Frameworken
local.contributor.lastnameBirden
local.contributor.lastnameEdwardsen
dc.identifier.staffune-id:jbird21en
local.profile.orcid0000-0002-3345-1815en
local.profile.roleauthoren
local.profile.roleauthoren
local.identifier.unepublicationidune:18760en
dc.identifier.academiclevelAcademicen
local.title.maintitleChildren learning to use technologies through playen
local.output.categorydescriptionC1 Refereed Article in a Scholarly Journalen
local.search.authorBird, Joen
local.search.authorEdwards, Susanen
local.uneassociationUnknownen
local.year.published2015en
local.subject.for2020390302 Early childhood educationen
local.subject.for2020390113 Science, technology and engineering curriculum and pedagogyen
local.subject.seo2020280109 Expanding knowledge in educationen
local.subject.seo2020280114 Expanding knowledge in Indigenous studiesen
Appears in Collections:Journal Article
School of Education
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