Please use this identifier to cite or link to this item: https://hdl.handle.net/1959.11/17613
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dc.contributor.authorReiners, Torstenen
dc.contributor.authorWood, Lincoln Cen
dc.contributor.authorGregory, Sueen
local.source.editorEditor(s): Bronwyn Hegarty, Jenny McDonald, Swee-Kin Lokeen
dc.date.accessioned2015-07-06T16:02:00Z-
dc.date.issued2014-
dc.identifier.citationRhetoric and Reality: Critical perspectives on educational technology. Proceedings of ascilite Dunedin 2014, p. 171-181en
dc.identifier.isbn9780473307509en
dc.identifier.urihttps://hdl.handle.net/1959.11/17613-
dc.description.abstractDespite significant and rapid technology improvements, educators have frequently failed to make use of the new opportunities to create more authentic learning scenarios. Virtual worlds offer an attractive proposition to create 3D representations of real business environments to provide an authentic learning activity for higher education students to take part in. However, the controls and displays are still clunky and unnatural, reducing the opportunity for students to immerse themselves in the event and focus on experiential learning. To overcome this challenge we examine the role of using a headset display that allows the user to change perspective with a flick of the head, improving their ability to 'feel' part of the environment, and thus increase their immersion in the activities that they are engaged in through more realistic control and improved perspective in the virtual environment. A series of experiments are conducted comparing the technology to established technologies and the level of control exerted by the learner (e.g., they either 'control' or they 'passively observe' as someone else controls). These experiments provide evidence that consumer-technology can improve immersion and equip educators with an affordable instrument to present classes that learners 'take more seriously'.en
dc.languageenen
dc.publisherAustralasian Society for Computers in Learning in Tertiary Education (ASCILITE)en
dc.relation.ispartofRhetoric and Reality: Critical perspectives on educational technology. Proceedings of ascilite Dunedin 2014en
dc.titleExperimental study on consumer-technology supported authentic immersion in virtual environments for education and vocational trainingen
dc.typeConference Publicationen
dc.relation.conferenceASCILITE 2014: 31st Annual Australasian Society for Computers in Learning in Tertiary Education International Conferenceen
dcterms.accessRightsUNE Greenen
dc.subject.keywordsHigher Educationen
dc.subject.keywordsScience, Technology and Engineering Curriculum and Pedagogyen
dc.subject.keywordsEducational Technology and Computingen
local.contributor.firstnameTorstenen
local.contributor.firstnameLincoln Cen
local.contributor.firstnameSueen
local.subject.for2008130212 Science, Technology and Engineering Curriculum and Pedagogyen
local.subject.for2008130103 Higher Educationen
local.subject.for2008130306 Educational Technology and Computingen
local.subject.seo2008930202 Teacher and Instructor Developmenten
local.subject.seo2008930201 Pedagogyen
local.subject.seo2008930203 Teaching and Instruction Technologiesen
local.profile.schoolSchool of Educationen
local.profile.emailt.reiners@curtin.edu.auen
local.profile.emaillincoln.wood@aut.ac.nzen
local.profile.emailsgregor4@une.edu.auen
local.output.categoryE1en
local.record.placeauen
local.record.institutionUniversity of New Englanden
local.identifier.epublicationsrecordune-20150624-113653en
local.date.conference23rd - 26th November, 2014en
local.conference.placeDunedin, New Zealanden
local.publisher.placeDunedin, New Zealanden
local.format.startpage171en
local.format.endpage181en
local.peerreviewedYesen
local.access.fulltextYesen
local.contributor.lastnameReinersen
local.contributor.lastnameWooden
local.contributor.lastnameGregoryen
dc.identifier.staffune-id:sgregor4en
local.profile.orcid0000-0002-0417-8266en
local.profile.roleauthoren
local.profile.roleauthoren
local.profile.roleauthoren
local.identifier.unepublicationidune:17826en
dc.identifier.academiclevelAcademicen
dc.identifier.academiclevelAcademicen
dc.identifier.academiclevelAcademicen
dc.identifier.academiclevelAcademicen
local.title.maintitleExperimental study on consumer-technology supported authentic immersion in virtual environments for education and vocational trainingen
local.output.categorydescriptionE1 Refereed Scholarly Conference Publicationen
local.relation.urlhttp://ascilite.org/conferences/dunedin2014/files/fullpapers/145-Reiners.pdfen
local.conference.detailsASCILITE 2014: 31st Annual Australasian Society for Computers in Learning in Tertiary Education International Conference, Dunedin, New Zealand, 23rd - 26th November, 2014en
local.search.authorReiners, Torstenen
local.search.authorWood, Lincoln Cen
local.search.authorGregory, Sueen
local.open.fileurlhttps://rune.une.edu.au/web/retrieve/e777acd8-4365-42a8-afb1-349d526a270aen
local.uneassociationUnknownen
local.year.published2014en
local.fileurl.openhttps://rune.une.edu.au/web/retrieve/e777acd8-4365-42a8-afb1-349d526a270aen
local.subject.for2020390113 Science, technology and engineering curriculum and pedagogyen
local.subject.for2020390303 Higher educationen
local.subject.for2020390405 Educational technology and computingen
local.subject.seo2020160303 Teacher and instructor developmenten
local.subject.seo2020160302 Pedagogyen
local.subject.seo2020160304 Teaching and instruction technologiesen
local.date.start2014-11-23-
local.date.end2014-11-26-
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School of Education
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