Please use this identifier to cite or link to this item:
https://hdl.handle.net/1959.11/17609
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Wood, Lincoln C | en |
dc.contributor.author | Teras, Hanna | en |
dc.contributor.author | Reiners, Torsten | en |
dc.contributor.author | Gregory, Sue | en |
local.source.editor | Editor(s): S Frielick, N Buissink-Smith, P Wyse, J Billot, J Hallas, and E Whitehead | en |
dc.date.accessioned | 2015-07-03T14:54:00Z | - |
dc.date.issued | 2013 | - |
dc.identifier.citation | Research and Development in Higher Education: The Place of Learning and Teaching. Refereed papers from the 36th HERDSA Annual International Conference, p. 514-523 | en |
dc.identifier.isbn | 0908557930 | en |
dc.identifier.uri | https://hdl.handle.net/1959.11/17609 | - |
dc.description.abstract | Gamification is the application of game-based elements to non-game systems. Within education this can incorporate many game-based mechanisms. We review the use of some of these specifically: rewind, ghost images, save points and multiple lives, and time and space control. The opportunities to use these game-based mechanisms to assist assessment have remained under-examined and under-exploited. However, these game-based elements are particularly pertinent within an authentic learning framework supported by virtual environments, or virtual places. Thus, we identify how these game-based mechanisms can improve assessment while increasing efficiency and providing new opportunities for educators. This longitudinal study spans from 2012 to 2015. | en |
dc.language | en | en |
dc.publisher | Higher Education Research and Development Society of Australasia (HERDSA) | en |
dc.relation.ispartof | Research and Development in Higher Education: The Place of Learning and Teaching. Refereed papers from the 36th HERDSA Annual International Conference | en |
dc.relation.ispartofseries | Research and Development in Higher Education | en |
dc.title | The role of gamification and game-based learning in authentic assessment within virtual environments | en |
dc.type | Conference Publication | en |
dc.relation.conference | HERDSA 2013: 36th Higher Education Research and Development Society of Australasia Annual International Conference - The place of learning and teaching | en |
dc.subject.keywords | Educational Technology and Computing | en |
dc.subject.keywords | Higher Education | en |
local.contributor.firstname | Lincoln C | en |
local.contributor.firstname | Hanna | en |
local.contributor.firstname | Torsten | en |
local.contributor.firstname | Sue | en |
local.subject.for2008 | 130306 Educational Technology and Computing | en |
local.subject.for2008 | 130103 Higher Education | en |
local.subject.seo2008 | 930102 Learner and Learning Processes | en |
local.subject.seo2008 | 930201 Pedagogy | en |
local.subject.seo2008 | 930103 Learner Development | en |
local.profile.school | School of Education | en |
local.profile.email | lincoln.wood@aut.ac.nz | en |
local.profile.email | hanna.teras@gmail.com | en |
local.profile.email | t.reiners@curtin.edu.au | en |
local.profile.email | sgregor4@une.edu.au | en |
local.output.category | E1 | en |
local.record.place | au | en |
local.record.institution | University of New England | en |
local.identifier.epublicationsrecord | une-20150624-12142 | en |
local.date.conference | 1st - 4th July, 2013 | en |
local.conference.place | Auckland, New Zealand | en |
local.publisher.place | Milperra, Australia | en |
local.format.startpage | 514 | en |
local.format.endpage | 523 | en |
local.series.issn | 0156-8884 | en |
local.series.number | 36 | en |
local.peerreviewed | Yes | en |
local.contributor.lastname | Wood | en |
local.contributor.lastname | Teras | en |
local.contributor.lastname | Reiners | en |
local.contributor.lastname | Gregory | en |
dc.identifier.staff | une-id:sgregor4 | en |
local.profile.orcid | 0000-0002-0417-8266 | en |
local.profile.role | author | en |
local.profile.role | author | en |
local.profile.role | author | en |
local.profile.role | author | en |
local.identifier.unepublicationid | une:17823 | en |
dc.identifier.academiclevel | Academic | en |
dc.identifier.academiclevel | Academic | en |
local.title.maintitle | The role of gamification and game-based learning in authentic assessment within virtual environments | en |
local.output.categorydescription | E1 Refereed Scholarly Conference Publication | en |
local.relation.url | http://www.herdsa.org.au/wp-content/uploads/conference/2013/HERDSA_2013_WOOD.pdf | en |
local.conference.details | HERDSA 2013: 36th HERDSA Annual International Conference - The place of learning and teaching, Auckland, New Zealand, 1st - 4th July, 2013 | en |
local.search.author | Wood, Lincoln C | en |
local.search.author | Teras, Hanna | en |
local.search.author | Reiners, Torsten | en |
local.search.author | Gregory, Sue | en |
local.uneassociation | Unknown | en |
local.year.published | 2013 | en |
local.subject.for2020 | 390405 Educational technology and computing | en |
local.subject.for2020 | 390303 Higher education | en |
local.subject.seo2020 | 160302 Pedagogy | en |
local.date.start | 2013-07-01 | - |
local.date.end | 2013-07-04 | - |
Appears in Collections: | Conference Publication School of Education |
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