Please use this identifier to cite or link to this item: https://hdl.handle.net/1959.11/9767
Full metadata record
DC FieldValueLanguage
dc.contributor.authorGregory, Sueen
local.source.editorEditor(s): Paul Jerry and Linda Lindseyen
dc.date.accessioned2012-03-20T14:28:00Z-
dc.date.issued2011-
dc.identifier.citationExperiential Learning in Virtual Worlds: Opening an Undiscovered Country, p. 221-232en
dc.identifier.isbn9781848880757en
dc.identifier.urihttps://hdl.handle.net/1959.11/9767-
dc.description.abstractAs we near 2012, and Australian higher education institutions strive to meet the new demand driven marketplace to encourage student enrolment, engaging and innovative teaching strategies are required to encourage students to make their choice of institution. One such approach is the implementation of a virtual world into an educator's repertoire of teaching and learning materials. As virtual worlds are coming to the fore, and more educators want to use them in their teaching, a plan needs to be put in place to enable the smooth transition for implementing them. Professional development through video will enable educators to learn how to use the virtual world of 'Second Life'. 'Second Life' can be integrated into 'Moodle', known as 'Sloodle'. Professional development undertaken via machinima (videoing in virtual worlds) of 'Sloodle' can be a more effective way of providing learning for educators.en
dc.languageenen
dc.publisherInter-Disciplinary Pressen
dc.relation.ispartofExperiential Learning in Virtual Worlds: Opening an Undiscovered Countryen
dc.relation.ispartofseriesAt the Interfaceen
dc.relation.isversionof1en
dc.titleRethinking Teaching and Learning through Machinima Professional Development on Sloodleen
dc.typeBook Chapteren
dc.subject.keywordsHigher Educationen
dc.subject.keywordsEducational Technology and Computingen
local.contributor.firstnameSueen
local.subject.for2008130103 Higher Educationen
local.subject.for2008130306 Educational Technology and Computingen
local.subject.seo2008930101 Learner and Learning Achievementen
local.subject.seo2008930503 Resourcing of Education and Training Systemsen
local.subject.seo2008930203 Teaching and Instruction Technologiesen
local.identifier.epublicationsvtls086609755en
local.profile.schoolSchool of Educationen
local.profile.emailsgregor4@une.edu.auen
local.output.categoryB1en
local.record.placeauen
local.record.institutionUniversity of New Englanden
local.identifier.epublicationsrecordune-20111108-203243en
local.publisher.placeOxford, United Kingdomen
local.identifier.totalchapters23en
local.format.startpage221en
local.format.endpage232en
local.contributor.lastnameGregoryen
dc.identifier.staffune-id:sgregor4en
local.profile.orcid0000-0002-0417-8266en
local.profile.roleauthoren
local.identifier.unepublicationidune:9958en
dc.identifier.academiclevelAcademicen
local.title.maintitleRethinking Teaching and Learning through Machinima Professional Development on Sloodleen
local.output.categorydescriptionB1 Chapter in a Scholarly Booken
local.relation.urlhttps://www.interdisciplinarypress.net/online-store/ebooks/digital-humanities/experiential-learning-in-virtual-worldsen
local.search.authorGregory, Sueen
local.uneassociationUnknownen
local.year.published2011en
Appears in Collections:Book Chapter
School of Education
Files in This Item:
3 files
File Description SizeFormat 
Show simple item record

Page view(s)

970
checked on Mar 7, 2023
Google Media

Google ScholarTM

Check


Items in Research UNE are protected by copyright, with all rights reserved, unless otherwise indicated.