Please use this identifier to cite or link to this item: https://hdl.handle.net/1959.11/23410
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dc.contributor.authorWood, Deniseen
dc.contributor.authorGregory, Sueen
local.source.editorEditor(s): Sue Gregory, Denise Wooden
dc.date.accessioned2018-06-29T11:45:00Z-
dc.date.issued2018-
dc.identifier.citationAuthentic Virtual World Education: Facilitating Cultural Engagement and Creativity, p. 1-7en
dc.identifier.isbn9789811063824en
dc.identifier.isbn9789811063817en
dc.identifier.urihttps://hdl.handle.net/1959.11/23410-
dc.description.abstractThe history of the application of technologies to support learning and teaching long predates the emergence of virtual worlds as immersive platforms for engaging students in authentic, culturally diverse experiential learning activities. Yet the all too familiar pattern of technological adoption described in Gartner's Hype Cycle (2017) has persisted, with an initial trigger (often accompanied by a level of ambivalence) followed by the peak of inflated expectations, the trough of disillusionment, the slope of enlightenment and then the plateau of productivity. It is at this 'plateau of productivity' stage of the hype cycle that, in Midani's words, comes the 'dawning of irreversible change' (Midani 1986, cited in Marcus 1996, p. 273), as educators engage in emerging research, experiment with innovative applications of virtual worlds to support learning and teaching, and begin to appreciate the affordances that the technology offers to engage their students.en
dc.languageenen
dc.publisherSpringeren
dc.relation.ispartofAuthentic Virtual World Education: Facilitating Cultural Engagement and Creativityen
dc.relation.isversionof1en
dc.titleThe Affordances of Virtual Worlds as Authentic, Culturally Diverse Learning Environmentsen
dc.typeBook Chapteren
dc.identifier.doi10.1007/978-981-10-6382-4_1en
dc.subject.keywordsHigher Educationen
local.contributor.firstnameDeniseen
local.contributor.firstnameSueen
local.subject.for2008130103 Higher Educationen
local.subject.seo2008930102 Learner and Learning Processesen
local.subject.seo2008930101 Learner and Learning Achievementen
local.profile.schoolSchool of Educationen
local.profile.emaild.wood@cqu.edu.auen
local.profile.emailsgregor4@une.edu.auen
local.output.categoryB1en
local.record.placeauen
local.record.institutionUniversity of New Englanden
local.identifier.epublicationsrecordune-20171012-144732en
local.publisher.placeSingaporeen
local.identifier.totalchapters12en
local.format.startpage1en
local.format.endpage7en
local.identifier.scopusid85035786756en
local.peerreviewedYesen
local.contributor.lastnameWooden
local.contributor.lastnameGregoryen
dc.identifier.staffune-id:sgregor4en
local.profile.orcid0000-0002-0417-8266en
local.profile.roleauthoren
local.profile.roleauthoren
local.identifier.unepublicationidune:23594en
dc.identifier.academiclevelAcademicen
dc.identifier.academiclevelAcademicen
local.title.maintitleThe Affordances of Virtual Worlds as Authentic, Culturally Diverse Learning Environmentsen
local.output.categorydescriptionB1 Chapter in a Scholarly Booken
local.relation.urlhttps://trove.nla.gov.au/version/251168828en
local.search.authorWood, Deniseen
local.search.authorGregory, Sueen
local.uneassociationUnknownen
local.year.published2018en
local.fileurl.closedpublishedhttps://rune.une.edu.au/web/retrieve/108aa139-766d-4a4d-b73f-c9f2521c20bfen
local.subject.for2020390303 Higher educationen
local.subject.seo2020160101 Early childhood educationen
Appears in Collections:Book Chapter
School of Education
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