Please use this identifier to cite or link to this item:
https://hdl.handle.net/1959.11/22116
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DC Field | Value | Language |
---|---|---|
dc.contributor.author | McKenzie, Mark | en |
dc.contributor.author | Loxley, Peter | en |
dc.contributor.author | Billingsley, William | en |
dc.contributor.author | Wong, Sebastien | en |
local.source.editor | Editor(s): Peng W, Alahakoon D, Li X | en |
dc.date.accessioned | 2017-11-06T13:14:00Z | - |
dc.date.issued | 2017 | - |
dc.identifier.citation | AI 2017: Advances in Artificial Intelligence, 10400(LNAI), p. 14-26 | en |
dc.identifier.isbn | 9783319630045 | en |
dc.identifier.isbn | 9783319630038 | en |
dc.identifier.uri | https://hdl.handle.net/1959.11/22116 | - |
dc.description.abstract | This research describes a study into the ability of a state of the art reinforcement learning algorithm to learn to perform multiple tasks. We demonstrate that the limitation of learning to performing two tasks can be mitigated with a competitive training method. We show that this approach results in improved generalization of the system when performing unforeseen tasks. The learning agent assessed is an altered version of the DeepMind deep Q–learner network (DQN), which has been demonstrated to outperform human players for a number of Atari 2600 games. The key findings of this paper is that there were significant degradations in performance when learning more than one game, and how this varies depends on both similarity and the comparative complexity of the two games. | en |
dc.language | en | en |
dc.publisher | Springer | en |
dc.relation.ispartof | AI 2017: Advances in Artificial Intelligence | en |
dc.relation.ispartofseries | Lecture Notes in Computer Science | en |
dc.title | Competitive reinforcement learning in Atari games | en |
dc.type | Conference Publication | en |
dc.relation.conference | AI 2017: 30th Australasian Joint Conference on Artificial Intelligence | en |
dc.identifier.doi | 10.1007/978-3-319-63004-5_2 | en |
dc.subject.keywords | Adaptive Agents and Intelligent Robotics | en |
dc.subject.keywords | Neural, Evolutionary and Fuzzy Computation | en |
local.contributor.firstname | Mark | en |
local.contributor.firstname | Peter | en |
local.contributor.firstname | William | en |
local.contributor.firstname | Sebastien | en |
local.subject.for2008 | 080101 Adaptive Agents and Intelligent Robotics | en |
local.subject.for2008 | 080108 Neural, Evolutionary and Fuzzy Computation | en |
local.subject.seo2008 | 890203 Computer Gaming Software | en |
local.subject.seo2008 | 970108 Expanding Knowledge in the Information and Computing Sciences | en |
local.profile.school | School of Science and Technology | en |
local.profile.school | School of Science and Technology | en |
local.profile.email | mark.colin.mckenzie@gmail.com | en |
local.profile.email | ploxley@une.edu.au | en |
local.profile.email | wbilling@une.edu.au | en |
local.output.category | E1 | en |
local.record.place | au | en |
local.record.institution | University of New England | en |
local.identifier.epublicationsrecord | une-chute-20170819-120521 | en |
local.date.conference | 19th August, 2017 | en |
local.conference.place | Melbourne, Australia | en |
local.publisher.place | Germany | en |
local.format.startpage | 14 | en |
local.format.endpage | 26 | en |
local.identifier.scopusid | 85026736707 | en |
local.series.issn | 1611-3349 | en |
local.series.issn | 0302-9743 | en |
local.peerreviewed | Yes | en |
local.identifier.volume | 10400 | en |
local.identifier.issue | LNAI | en |
local.contributor.lastname | McKenzie | en |
local.contributor.lastname | Loxley | en |
local.contributor.lastname | Billingsley | en |
local.contributor.lastname | Wong | en |
dc.identifier.staff | une-id:ploxley | en |
dc.identifier.staff | une-id:wbilling | en |
local.profile.orcid | 0000-0003-3659-734X | en |
local.profile.orcid | 0000-0002-1720-9076 | en |
local.profile.role | author | en |
local.profile.role | author | en |
local.profile.role | author | en |
local.profile.role | author | en |
local.identifier.unepublicationid | une:22306 | en |
dc.identifier.academiclevel | Academic | en |
dc.identifier.academiclevel | Academic | en |
dc.identifier.academiclevel | Academic | en |
dc.identifier.academiclevel | Academic | en |
local.title.maintitle | Competitive reinforcement learning in Atari games | en |
local.output.categorydescription | E1 Refereed Scholarly Conference Publication | en |
local.conference.details | AI 2017: 30th Australasian Joint Conference on Artificial Intelligence, Melbourne, Australia, 19th August, 2017 | en |
local.search.author | McKenzie, Mark | en |
local.search.author | Loxley, Peter | en |
local.search.author | Billingsley, William | en |
local.search.author | Wong, Sebastien | en |
local.uneassociation | Unknown | en |
local.year.published | 2017 | en |
local.fileurl.closedpublished | https://rune.une.edu.au/web/retrieve/0abd4cd8-637c-416b-af34-291b4503af52 | en |
local.subject.for2020 | 461105 Reinforcement learning | en |
local.subject.seo2020 | 280115 Expanding knowledge in the information and computing sciences | en |
local.subject.seo2020 | 220401 Application software packages | en |
local.subject.seo2020 | 220501 Animation, video games and computer generated imagery services | en |
dc.notification.token | a3ecffb5-9783-4225-8c3f-99a4aca88f29 | en |
local.codeupdate.date | 2021-11-09T12:25:29.114 | en |
local.codeupdate.eperson | wbilling@une.edu.au | en |
local.codeupdate.finalised | true | en |
local.original.for2020 | undefined | en |
local.original.for2020 | undefined | en |
local.original.seo2020 | 220401 Application software packages | en |
local.original.seo2020 | 220501 Animation, video games and computer generated imagery services | en |
local.original.seo2020 | 280115 Expanding knowledge in the information and computing sciences | en |
local.date.start | 2017-08-19 | - |
Appears in Collections: | Conference Publication |
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