Please use this identifier to cite or link to this item: https://hdl.handle.net/1959.11/19160
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dc.contributor.authorGregory, Sueen
dc.contributor.authorLee, Mark J Wen
dc.contributor.authorDalgarno, Barneyen
dc.contributor.authorTynan, Belindaen
dc.date.accessioned2016-06-17T15:02:00Z-
dc.date.issued2016-
dc.identifier.isbn9781771991339en
dc.identifier.isbn9781771991346en
dc.identifier.isbn9781771991353en
dc.identifier.urihttps://hdl.handle.net/1959.11/19160-
dc.description.abstractThis important book provides both a synthesis of current research on virtual worlds as media for engagement and learning as well as an implicit research agenda for the future. As the authors note, at this point in the evolution of immersive interfaces, those making claims about their value should support them with both theoretical and evidence-based justifications. We know that learning technologies are not innovations that intrinsically generate learning; rather they are catalysts that, when used well, can enable high engagement, active learning, authentic assessment, and links between schooling and life (Dawley & Dede, 2014). Virtual worlds have many affordances that provide potential for these dimensions of effective learning, and this book describes to what extent these capabilities are currently realized and where improvements in design, implementation, and research are needed.en
dc.languageenen
dc.publisherAthabasca University Pressen
dc.relation.ispartofseriesIssues in Distance Educationen
dc.relation.isversionof1en
dc.titleLearning in Virtual Worlds: Research and Applicationsen
dc.typeBooken
dc.identifier.doi10.15215/aupress/9781771991339.01en
dcterms.accessRightsGolden
dc.subject.keywordsScience, Technology and Engineering Curriculum and Pedagogyen
dc.subject.keywordsEducational Technology and Computingen
dc.subject.keywordsHigher Educationen
local.contributor.firstnameSueen
local.contributor.firstnameMark J Wen
local.contributor.firstnameBarneyen
local.contributor.firstnameBelindaen
local.subject.for2008130306 Educational Technology and Computingen
local.subject.for2008130103 Higher Educationen
local.subject.for2008130212 Science, Technology and Engineering Curriculum and Pedagogyen
local.subject.seo2008930201 Pedagogyen
local.subject.seo2008930101 Learner and Learning Achievementen
local.subject.seo2008930203 Teaching and Instruction Technologiesen
local.profile.schoolSchool of Educationen
local.profile.emailsgregor4@une.edu.auen
local.profile.emailmalee@csu.edu.auen
local.profile.emailBDalgarno@csu.edu.auen
local.profile.emaildvce@rmit.edu.auen
local.output.categoryA3en
local.record.placeauen
local.record.institutionUniversity of New Englanden
local.identifier.epublicationsrecordune-20160616-073735en
local.publisher.placeEdmonton, Canadaen
local.format.pages319en
local.series.issn1919-4382en
local.series.issn1919-4390en
local.title.subtitleResearch and Applicationsen
local.access.fulltextYesen
local.contributor.lastnameGregoryen
local.contributor.lastnameLeeen
local.contributor.lastnameDalgarnoen
local.contributor.lastnameTynanen
dc.identifier.staffune-id:sgregor4en
local.profile.orcid0000-0002-0417-8266en
local.profile.roleeditoren
local.profile.roleeditoren
local.profile.roleeditoren
local.profile.roleeditoren
local.identifier.unepublicationidune:19356en
dc.identifier.academiclevelAcademicen
local.title.maintitleLearning in Virtual Worldsen
local.output.categorydescriptionA3 Book - Editeden
local.search.authorGregory, Sueen
local.search.authorLee, Mark J Wen
local.search.authorDalgarno, Barneyen
local.search.authorTynan, Belindaen
local.uneassociationUnknownen
local.year.published2016en
local.subject.for2020390405 Educational technology and computingen
local.subject.for2020390303 Higher educationen
local.subject.for2020390113 Science, technology and engineering curriculum and pedagogyen
local.subject.seo2020160302 Pedagogyen
local.subject.seo2020160304 Teaching and instruction technologiesen
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