Please use this identifier to cite or link to this item: https://hdl.handle.net/1959.11/17628
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dc.contributor.authorGregory, Sueen
dc.contributor.authorLee, Mark J Wen
dc.contributor.authorDalgarno, Barneyen
dc.contributor.authorTynan, Belindaen
dc.date.accessioned2015-07-08T17:21:00Z-
dc.date.issued2015-
dc.identifier.isbn9781634821490en
dc.identifier.isbn9781634821940en
dc.identifier.urihttps://hdl.handle.net/1959.11/17628-
dc.description.abstractThis book showcases contemporary examples of three-dimensional virtual world use for Internet and web-mediated tertiary education from across the globe that cut across a range of disciplinary contexts and settings. By doing so, it seeks to promote scholarly dialogue as well as to assist the development and dissemination of good practice and best practices in the field. While there have been a number of other volumes published on virtual worlds and learning, many were written prior to the existence of mature applications and thus consist largely of early proof-of-concept reports; a number of practical or "how-to" guides for teachers considering using virtual worlds in their teaching have also been produced that have to do with either the technology or learning design. In general, much of what is available in the area is "show and tell" and does not engage deeply with theory or with key researchable questions and issues. This book is unique in the way it combines analysis and discussion of recent theoretical and empirical research with descriptive accounts and evaluations of exemplary and innovative discipline-based applications, all of which are focused on factors influencing the successful uptake and use of virtual worlds in online learning at universities and colleges. The book is a useful resource for educators with an interest in virtual worlds, irrespective of their level of experience and/or proficiency. The collection of exemplars presented will not only expose newcomers to the potential and possibilities of the technology but will also alert them to the problems and pitfalls of whose existence they need to be mindful of as they make their foray into the educational virtual worlds arena. Potential solutions and mitigating strategies for many of the common problems are suggested as well. For those who are more seasoned virtual world users, they will benefit from the evidence-based perspectives offered and from opportunities to situate their practice within the scholarly knowledge base, comparing their own experiences with those of others and learning from the stories, vignettes, insights, and reflections being shared. Novices and veterans alike will find the book valuable in helping them manufacture a sustainable business case to put forth to their managers and in their quests to champion investment in virtual worlds at their institutions.en
dc.languageenen
dc.publisherNova Science Publishers, Incen
dc.relation.ispartofseriesEducation in a Competitive and Globalizing Worlden
dc.relation.isversionof1en
dc.titleVirtual Worlds for Online Learning: Cases and Applicationsen
dc.typeBooken
dc.subject.keywordsEducational Technology and Computingen
dc.subject.keywordsHigher Educationen
local.contributor.firstnameSueen
local.contributor.firstnameMark J Wen
local.contributor.firstnameBarneyen
local.contributor.firstnameBelindaen
local.subject.for2008130306 Educational Technology and Computingen
local.subject.for2008130103 Higher Educationen
local.subject.seo2008930203 Teaching and Instruction Technologiesen
local.subject.seo2008930102 Learner and Learning Processesen
local.subject.seo2008930201 Pedagogyen
local.identifier.epublicationsvtls086762892en
local.profile.schoolSchool of Educationen
local.profile.schoolScience Educationen
local.profile.schoolScience Educationen
local.profile.schoolScience Educationen
local.profile.emailsgregor4@une.edu.auen
local.profile.emailmalee@csu.edu.auen
local.profile.emailBDalgarno@csu.edu.auen
local.profile.emailbelinda.tynan@open.ac.uken
local.output.categoryA3en
local.record.placeauen
local.record.institutionUniversity of New Englanden
local.identifier.epublicationsrecordune-20150624-122344en
local.publisher.placeNew York, United States of Americaen
local.format.pages199en
local.title.subtitleCases and Applicationsen
local.contributor.lastnameGregoryen
local.contributor.lastnameLeeen
local.contributor.lastnameDalgarnoen
local.contributor.lastnameTynanen
dc.identifier.staffune-id:sgregor4en
local.profile.orcid0000-0002-0417-8266en
local.profile.roleeditoren
local.profile.roleeditoren
local.profile.roleeditoren
local.profile.roleeditoren
local.identifier.unepublicationidune:17842en
dc.identifier.academiclevelAcademicen
local.title.maintitleVirtual Worlds for Online Learningen
local.output.categorydescriptionA3 Book - Editeden
local.relation.urlhttp://nla.gov.au/anbd.bib-an54740841en
local.search.authorGregory, Sueen
local.search.authorLee, Mark J Wen
local.search.authorDalgarno, Barneyen
local.search.authorTynan, Belindaen
local.uneassociationUnknownen
local.year.published2015en
local.subject.for2020390405 Educational technology and computingen
local.subject.for2020390303 Higher educationen
local.subject.seo2020160304 Teaching and instruction technologiesen
local.subject.seo2020160302 Pedagogyen
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School of Education
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