Please use this identifier to cite or link to this item: https://hdl.handle.net/1959.11/16411
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dc.contributor.authorWelch, Mitchellen
dc.contributor.authorKwan, Paul Hen
local.source.editorEditor(s): Mehdi Khosrow-Pouren
dc.date.accessioned2015-01-07T09:54:00Z-
dc.date.issued2015-
dc.identifier.citationEncyclopedia of Information Science and Technology, p. 1230-1241en
dc.identifier.isbn9781466658882en
dc.identifier.urihttps://hdl.handle.net/1959.11/16411-
dc.description.abstractIn recent years, agent-based modelling has emerged as a successful approach for simulating complex systems across numerous domains, and for a wide range of purposes including social science, ecology, biology and epidemiology(Berger, 2001; Busing & Mailly, 2004; Connell, Dawson, & Skvortsov, 2009; D'Souza, Marino, & Kirschner, 2009; Elliston & Beare, 2006; Funk, Gerber, Lind, & Schillo, 1998; Minar, Burkhart, Langton, & Askenazi, 1996; Schelhorn, O'Sullivan, Haklay, & Thurstain-Goodwin, 1999). Agent-based models are developed around the principle of conceptually breaking complex systems down into individual components referred to as Agents. These components can theoretically represent any arbitrary level of detail within the system and have their own simulated behaviour and state. This system of interacting agents can be used to model complex phenomena from the bottom-up, allowing scientists to develop rich simulations capable of supporting experimentation at different conceptual levels within the system. The capability that this modelling approach provided has led to the use of Agent-Based Models (ABM) in a decision-support role for governments and industries, and fostered a demand for modelling systems with increasing levels of detail within the individual agents and their interactions, which in turn provides an even greater scope for experimentation. In addition to this, ABMs are being applied to larger scale systems, modelling more complex phenomena as data become more readily available at higher levels of detail. The broadening in scope, coupled with the requirements for higher levels of detail, have driven an increase in the computational requirements of agent-based simulations, both in terms of memory and processor clock cycles. This is mainly due to the autonomous nature of the individual agents within the simulation, the state information they contain, and the interactions that occur between them. In simple terms, as the complexity of each individual agent's processing and/or the number of agents appearing in a simulation increases, the number of computational operations performed in each iteration of the simulation also increases. This challenge is further compounded by the requirement for interactions between the agents in order to simulate the phenomena. Likewise, a simulation's memory requirements also grow as the amount of state information stored within each agent and the number of agents increase.en
dc.languageenen
dc.publisherIGI Globalen
dc.relation.ispartofEncyclopedia of Information Science and Technologyen
dc.relation.isversionof3en
dc.titleApplying Graphics Processing Unit Technologies to Agent-Based Simulationen
dc.typeEntry In Reference Worken
dc.identifier.doi10.4018/978-1-4666-5888-2.ch117en
dc.subject.keywordsSimulation and Modellingen
dc.subject.keywordsInvasive Species Ecologyen
dc.subject.keywordsArtificial Lifeen
local.contributor.firstnameMitchellen
local.contributor.firstnamePaul Hen
local.subject.for2008050103 Invasive Species Ecologyen
local.subject.for2008080110 Simulation and Modellingen
local.subject.for2008080102 Artificial Lifeen
local.subject.seo2008890201 Application Software Packages (excl. Computer Games)en
local.subject.seo2008960405 Control of Pests, Diseases and Exotic Species at Regional or Larger Scalesen
local.subject.seo2008970108 Expanding Knowledge in the Information and Computing Sciencesen
local.profile.schoolSchool of Science and Technologyen
local.profile.schoolSchool of Science and Technologyen
local.profile.emailmwelch8@une.edu.auen
local.profile.emailwkwan2@une.edu.auen
local.output.categoryNen
local.record.placeauen
local.record.institutionUniversity of New Englanden
local.identifier.epublicationsrecordune-20141223-151655en
local.publisher.placeHershey, United States of Americaen
local.format.startpage1230en
local.format.endpage1241en
local.contributor.lastnameWelchen
local.contributor.lastnameKwanen
dc.identifier.staffune-id:mwelch8en
dc.identifier.staffune-id:wkwan2en
local.profile.orcid0000-0003-4220-8734en
local.profile.roleauthoren
local.profile.roleauthoren
local.identifier.unepublicationidune:16648en
dc.identifier.academiclevelAcademicen
dc.identifier.academiclevelAcademicen
local.title.maintitleApplying Graphics Processing Unit Technologies to Agent-Based Simulationen
local.output.categorydescriptionN Entry In Reference Worken
local.search.authorWelch, Mitchellen
local.search.authorKwan, Paul Hen
local.uneassociationUnknownen
local.year.published2015en
local.subject.for2020410202 Biosecurity science and invasive species ecologyen
local.subject.for2020460207 Modelling and simulationen
local.subject.for2020460201 Artificial life and complex adaptive systemsen
local.subject.seo2020220401 Application software packagesen
local.subject.seo2020280115 Expanding knowledge in the information and computing sciencesen
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