Please use this identifier to cite or link to this item: https://hdl.handle.net/1959.11/15049
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dc.contributor.authorGregory, Sueen
local.source.editorEditor(s): Paul Jerry, Nancy Tavares-Jones and Sue Gregoryen
dc.date.accessioned2014-05-13T09:59:00Z-
dc.date.issued2013-
dc.identifier.citationRiding the Hype Cycle: The Resurgence of Virtual Worlds, p. 123-134en
dc.identifier.isbn9781848882348en
dc.identifier.urihttps://hdl.handle.net/1959.11/15049-
dc.description.abstractThe author, a Lecturer in ICT Education, has been teaching students, using the affordances of a virtual world, since 2008. Over this period of time, students have been participating in Second Life™ learning activities either as on-campus (compulsory) or off-campus (voluntary) students. Undergraduate and postgraduate students have participated in this learning. They have undertaken a variety of activities in Second Life™ to gain an understanding of how it could be used in their future careers as an educator. Some students were training to become teachers, others to become industry educators. Diverse groups of students gathered together to undertake their learning. Since 2008, off-campus students were able to choose whether to use a virtual world for their studies, as it could not be assured that they had suitable technology for the sessions. Numbers of students participating on a voluntary basis has increased over the years to approximately 100 students per year in the later years. On-campus students were required to participate in virtual world sessions from 2010 onwards. 239 off-campus and 284 on-campus students have participated in virtual world learning with the researcher. This chapter explores the differences in the students and their learning. Cross comparisons of student cohorts are presented. This research expands from 2008 to 2011 and examines differences in students' age, demographic, level, mode of study, activity and grades. A brief overview of the themes that arose from student perceptions of their learning through the examination of 52,000 lines of recorded text will be presented to provide context to the overall research results. Analysis of quantitative data from VirtualPREX role-plays from 2011 and 2012 also support the student perceptions of their learning in virtual world learning activities.en
dc.languageenen
dc.publisherInter-Disciplinary Pressen
dc.relation.ispartofRiding the Hype Cycle: The Resurgence of Virtual Worldsen
dc.relation.ispartofseriesCritical Issuesen
dc.relation.isversionof1en
dc.titleComparison of Students Learning in a Virtual Worlden
dc.typeBook Chapteren
dc.subject.keywordsEducational Technology and Computingen
dc.subject.keywordsHigher Educationen
dc.subject.keywordsEducationen
local.contributor.firstnameSueen
local.subject.for2008130306 Educational Technology and Computingen
local.subject.for2008139999 Education not elsewhere classifieden
local.subject.for2008130103 Higher Educationen
local.subject.seo2008930103 Learner Developmenten
local.subject.seo2008930203 Teaching and Instruction Technologiesen
local.identifier.epublicationsvtls086690188en
local.profile.schoolSchool of Educationen
local.profile.emailsgregor4@une.edu.auen
local.output.categoryB1en
local.record.placeauen
local.record.institutionUniversity of New Englanden
local.identifier.epublicationsrecordune-20140331-123911en
local.publisher.placeOxford, United Kingdomen
local.identifier.totalchapters23en
local.format.startpage123en
local.format.endpage134en
local.contributor.lastnameGregoryen
dc.identifier.staffune-id:sgregor4en
local.profile.orcid0000-0002-0417-8266en
local.profile.roleauthoren
local.identifier.unepublicationidune:15264en
dc.identifier.academiclevelAcademicen
local.title.maintitleComparison of Students Learning in a Virtual Worlden
local.output.categorydescriptionB1 Chapter in a Scholarly Booken
local.relation.urlhttps://www.interdisciplinarypress.net/online-store/ebooks/digital-humanities/riding-the-hype-cycle-the-resurgence-of-virtual-worldsen
local.search.authorGregory, Sueen
local.uneassociationUnknownen
local.year.published2013en
local.subject.for2020390405 Educational technology and computingen
local.subject.for2020399999 Other education not elsewhere classifieden
local.subject.for2020390303 Higher educationen
local.subject.seo2020160304 Teaching and instruction technologiesen
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School of Education
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