Please use this identifier to cite or link to this item: https://hdl.handle.net/1959.11/13657
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dc.contributor.authorGregory, Susanneen
dc.contributor.authorReading, Christineen
dc.contributor.authorTynan, Belindaen
dc.contributor.authorSmith, Howarden
dc.contributor.authorGeake, Johnen
dc.date.accessioned2013-11-18T15:59:00Z-
dc.date.created2013en
dc.date.issued2013-
dc.identifier.urihttps://hdl.handle.net/1959.11/13657-
dc.description.abstractThe researcher sought to find out whether virtual worlds provided authentic, engaging and immersive learning experiences for students and whether these experiences had an impact on learning. The research reported in this thesis by journal-article format investigated student perceptions of their learning in a virtual world over a four-year period. Virtual world education has been a "hot" topic in recent years, however very little has been published relating to authentic learning activities, student perceptions of their engagement in learning activities and what, if any, impact this has on student learning outcomes. Five hundred and twenty-three off-campus and on-campus Education students at an Australian regional university participated in learning activities in a virtual world. An action research methodology was used, involving the analysis of qualitative and quantitative data. Fifty-two thousand lines of inworld conversation (in Second Life), surveys, observations and student feedback were analysed to address the three main research questions that emerged from the literature. At all times, students' perceptions of their learning were a focus of the research, underpinned by adult learning theories and guided by action research methodology. This thesis is structured as an introduction, eleven peer reviewed publications and a conclusion, divided in to six chapters. The first chapter introduces the thesis and methodology undertaken, the second discusses adult learning theories and provides the context and background for the research. The third chapter outlines the impact that virtual worlds have on student learning outcomes. The fourth chapter discusses student perceptions of their engagement in virtual world learning activities. The fifth chapter explores student immersion in authentic virtual world learning activities. The final chapter concludes the thesis with an overview of the outcomes of the research and discusses future directions and areas for further research.en
dc.languageenen
dc.titleExploring authentic learning activities for enhanced learning outcomes: Adult learners and their perceptions of learning in a virtual worlden
dc.typeThesis Doctoralen
dcterms.accessRightsUNE Greenen
dc.subject.keywordsHigher Educationen
local.contributor.firstnameSusanneen
local.contributor.firstnameChristineen
local.contributor.firstnameBelindaen
local.contributor.firstnameHowarden
local.contributor.firstnameJohnen
local.subject.for2008130103 Higher Educationen
local.subject.seo2008930203 Teaching and Instruction Technologiesen
dcterms.RightsStatementCopyright 2013 - Susanne Kay Gregoryen
dc.date.conferred2013en
local.thesis.degreelevelDoctoralen
local.thesis.degreenameDoctor of Philosophyen
local.contributor.grantorUniversity of New Englanden
local.profile.schoolSchool of Educationen
local.profile.schoolSiMERRen
local.profile.schoolSchool of Educationen
local.profile.schoolSchool of Educationen
local.profile.emailsgregor4@une.edu.auen
local.profile.emailcreading@une.edu.auen
local.profile.emailbtynan2@une.edu.auen
local.profile.emailjgeake@une.edu.auen
local.output.categoryT2en
local.record.placeauen
local.record.institutionUniversity of New Englanden
local.identifier.epublicationsrecordune_thesis-20130306-114324en
local.title.subtitleAdult learners and their perceptions of learning in a virtual worlden
local.access.fulltextYesen
local.contributor.lastnameGregoryen
local.contributor.lastnameReadingen
local.contributor.lastnameTynanen
local.contributor.lastnameSmithen
local.contributor.lastnameGeakeen
dc.identifier.staffune-id:sgregor4en
dc.identifier.staffune-id:creadingen
dc.identifier.staffune-id:btynan2en
dc.identifier.staffune-id:hsmith4en
dc.identifier.staffune-id:jgeakeen
local.profile.orcid0000-0002-0417-8266en
local.profile.orcid0000-0001-6906-7965en
local.profile.roleauthoren
local.profile.rolesupervisoren
local.profile.rolesupervisoren
local.profile.rolesupervisoren
local.profile.rolesupervisoren
local.identifier.unepublicationidune:13869en
dc.identifier.academiclevelAcademicen
dc.identifier.academiclevelAcademicen
local.title.maintitleExploring authentic learning activities for enhanced learning outcomesen
local.output.categorydescriptionT2 Thesis - Doctorate by Researchen
local.thesis.borndigitalyesen
local.search.authorGregory, Susanneen
local.search.supervisorReading, Christineen
local.search.supervisorTynan, Belindaen
local.search.supervisorSmith, Howarden
local.search.supervisorGeake, Johnen
local.open.fileurlhttps://rune.une.edu.au/web/retrieve/372976ef-4777-4470-a483-1e641343e181en
local.open.fileurlhttps://rune.une.edu.au/web/retrieve/49134c51-b382-4e9e-923c-9352ad7e6f9den
local.open.fileurlhttps://rune.une.edu.au/web/retrieve/99fc2807-bc63-4e7d-9132-851d7fe95e2aen
local.open.fileurlhttps://rune.une.edu.au/web/retrieve/dacaab2a-2eff-4610-a49f-da0f882a0789en
local.uneassociationYesen
local.year.conferred2013en
local.fileurl.openhttps://rune.une.edu.au/web/retrieve/372976ef-4777-4470-a483-1e641343e181en
local.fileurl.openhttps://rune.une.edu.au/web/retrieve/dacaab2a-2eff-4610-a49f-da0f882a0789en
local.fileurl.openhttps://rune.une.edu.au/web/retrieve/49134c51-b382-4e9e-923c-9352ad7e6f9den
local.fileurl.openhttps://rune.une.edu.au/web/retrieve/99fc2807-bc63-4e7d-9132-851d7fe95e2aen
local.subject.for2020390303 Higher educationen
local.subject.seo2020160304 Teaching and instruction technologiesen
Appears in Collections:School of Education
The National Centre of Science, Information and Communication Technology, and Mathematics Education for Rural and Regional Australia (SiMERR)
Thesis Doctoral
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