Please use this identifier to cite or link to this item: https://hdl.handle.net/1959.11/13422
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dc.contributor.authorLee, Mark J Wen
dc.contributor.authorDalgarno, Barneyen
dc.contributor.authorGregory, Sueen
dc.contributor.authorCarlson, Laurenen
dc.contributor.authorTynan, Belindaen
local.source.editorEditor(s): Belinda Tynan, Julie Willems, Rosalind Jamesen
dc.date.accessioned2013-09-17T14:20:00Z-
dc.date.issued2013-
dc.identifier.citationOutlooks and Opportunities in Blended and Distance Learning, p. 169-188en
dc.identifier.isbn9781466642058en
dc.identifier.isbn9781466642065en
dc.identifier.isbn9781466642072en
dc.identifier.urihttps://hdl.handle.net/1959.11/13422-
dc.description.abstractNumerous papers have been published reporting on specific applications of 3D immersive virtual worlds in higher education, but there have been few attempts to systematically analyse and document views, experiences and applications across the sector. Presented in this chapter are selected results and findings from a questionnaire (n = 117), which was administered as part of a DEHub-funded scoping study of the use of 3D immersive virtual worlds in Australia and New Zealand for learning and teaching in distance/online, face-to-face and blended settings. The overall research design of the scoping study is discussed, followed by selected information from the questionnaire responses about the 100 subjects in which the technology was reported to have been used. This includes statistics on the subject levels, discipline areas, delivery modes, virtual world platforms used and whether the virtual world-based tasks were compulsory and/or assessable. Finally, the chapter reports on data collected from a subset of the respondents who provided more detailed information about their subjects in a number of areas, namely the nature of the in-world activities undertaken by students, the funding and support obtained for the initiative, whether dedicated development was carried out, views on the most successful aspects and the problems encountered.en
dc.languageenen
dc.publisherIGI Globalen
dc.relation.ispartofOutlooks and Opportunities in Blended and Distance Learningen
dc.relation.ispartofseriesAdvances in Mobile and Distance Learning (AMDL) Book Seriesen
dc.relation.isversionof1en
dc.titleHow Are Australian and New Zealand Higher Educators Using 3D Immersive Virtual Worlds in Their Teaching?en
dc.typeBook Chapteren
dc.identifier.doi10.4018/978-1-4666-4205-8.ch013en
dc.subject.keywordsHigher Educationen
dc.subject.keywordsEducational Technology and Computingen
local.contributor.firstnameMark J Wen
local.contributor.firstnameBarneyen
local.contributor.firstnameSueen
local.contributor.firstnameLaurenen
local.contributor.firstnameBelindaen
local.subject.for2008130306 Educational Technology and Computingen
local.subject.for2008130103 Higher Educationen
local.subject.seo2008930403 School/Institution Policies and Developmenten
local.subject.seo2008930203 Teaching and Instruction Technologiesen
local.subject.seo2008930502 Management of Education and Training Systemsen
local.identifier.epublicationsvtls086668231en
local.profile.schoolSchool of Educationen
local.profile.emailmalee@csu.edu.auen
local.profile.emailBDalgarno@csu.edu.auen
local.profile.emailsgregor4@une.edu.auen
local.profile.emaillcarlson@csu.edu.auen
local.profile.emailbelinda.tynan@open.ac.uken
local.output.categoryB1en
local.record.placeauen
local.record.institutionUniversity of New Englanden
local.identifier.epublicationsrecordune-20130718-095342en
local.publisher.placeHershey, United States of Americaen
local.identifier.totalchapters29en
local.format.startpage169en
local.format.endpage188en
local.identifier.scopusid84936775241en
local.series.issn2327-1906en
local.series.issn2327-1892en
local.contributor.lastnameLeeen
local.contributor.lastnameDalgarnoen
local.contributor.lastnameGregoryen
local.contributor.lastnameCarlsonen
local.contributor.lastnameTynanen
dc.identifier.staffune-id:sgregor4en
dc.identifier.staffune-id:btynan2en
local.profile.orcid0000-0002-0417-8266en
local.profile.roleauthoren
local.profile.roleauthoren
local.profile.roleauthoren
local.profile.roleauthoren
local.profile.roleauthoren
local.identifier.unepublicationidune:13634en
dc.identifier.academiclevelAcademicen
dc.identifier.academiclevelAcademicen
dc.identifier.academiclevelAcademicen
dc.identifier.academiclevelAcademicen
dc.identifier.academiclevelAcademicen
local.title.maintitleHow Are Australian and New Zealand Higher Educators Using 3D Immersive Virtual Worlds in Their Teaching?en
local.output.categorydescriptionB1 Chapter in a Scholarly Booken
local.relation.urlhttp://trove.nla.gov.au/version/197628335en
local.search.authorLee, Mark J Wen
local.search.authorDalgarno, Barneyen
local.search.authorGregory, Sueen
local.search.authorCarlson, Laurenen
local.search.authorTynan, Belindaen
local.uneassociationYesen
local.year.published2013-
local.subject.for2020390405 Educational technology and computingen
local.subject.for2020390303 Higher educationen
local.subject.seo2020160205 Policies and developmenten
local.subject.seo2020160304 Teaching and instruction technologiesen
local.subject.seo2020160204 Management, resources and leadershipen
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School of Education
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