Please use this identifier to cite or link to this item: https://hdl.handle.net/1959.11/12954
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dc.contributor.authorGregory, Sueen
local.source.editorEditor(s): Mark Childs and Greg Withnailen
dc.date.accessioned2013-07-12T12:52:00Z-
dc.date.issued2013-
dc.identifier.citationExperiential Learning in Virtual Worlds, p. 91-113en
dc.identifier.isbn9781848881891en
dc.identifier.urihttps://hdl.handle.net/1959.11/12954-
dc.description.abstract2012 saw Australian higher education institutions competing in a new demand-driven marketplace, to enrol students through engaging and innovative teaching strategies. One such strategy is the implementation of a virtual world into an educator's repertoire of teaching and learning materials. As virtual worlds are coming to the fore, and more educators want to use them in their teaching, a plan needs to be put in place to enable the smooth transition to implement them. Professional development through virtual world video (machinima) will enable educators to use SLOODLE, a set of tools which integrates the virtual world 'Second Life'™ with the learning management system Moodle. This professional development can take place at the educators' own pace and in their own place. Professional development undertaken via machinima of SLOODLE can be a more effective way of providing the learning for the educators. By having educators able to teach using SLOODLE, an institution could attract more students and therefore increase student enrolment due to its innovative and engaging teaching model.en
dc.languageenen
dc.publisherInter-Disciplinary Pressen
dc.relation.ispartofExperiential Learning in Virtual Worldsen
dc.relation.ispartofseriesAt the Interfaceen
dc.relation.isversionof1en
dc.titleHigher Education Professional Development on Virtual Worlds through Machinima of SLOODLE: Linking Moodle with 'Second Life'en
dc.typeBook Chapteren
dc.subject.keywordsHigher Educationen
local.contributor.firstnameSueen
local.subject.for2008130103 Higher Educationen
local.subject.seo2008930203 Teaching and Instruction Technologiesen
local.subject.seo2008930102 Learner and Learning Processesen
local.identifier.epublicationsvtls086666066en
local.profile.schoolSchool of Educationen
local.profile.emailsgregor4@une.edu.auen
local.output.categoryB1en
local.record.placeauen
local.record.institutionUniversity of New Englanden
local.identifier.epublicationsrecordune-20130607-141217en
local.publisher.placeOxford, United Kingdomen
local.identifier.totalchapters11en
local.format.startpage91en
local.format.endpage113en
local.title.subtitleLinking Moodle with 'Second Life'en
local.contributor.lastnameGregoryen
dc.identifier.staffune-id:sgregor4en
local.profile.orcid0000-0002-0417-8266en
local.profile.roleauthoren
local.identifier.unepublicationidune:13162en
dc.identifier.academiclevelAcademicen
local.title.maintitleHigher Education Professional Development on Virtual Worlds through Machinima of SLOODLEen
local.output.categorydescriptionB1 Chapter in a Scholarly Booken
local.relation.urlhttps://www.interdisciplinarypress.net/online-store/digital-humanities/experiential-learning-in-virtual-worldsen
local.search.authorGregory, Sueen
local.uneassociationUnknownen
local.year.published2013en
local.subject.for2020390303 Higher educationen
local.subject.seo2020160304 Teaching and instruction technologiesen
Appears in Collections:Book Chapter
School of Education
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