Please use this identifier to cite or link to this item: https://hdl.handle.net/1959.11/15047
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dc.contributor.authorJerry, Paulen
dc.contributor.authorNancy, Travers-Jonesen
dc.contributor.authorGregory, Sueen
dc.date.accessioned2014-05-13T09:52:00Z
dc.date.issued2013en
dc.identifier.isbn9781848882348en
dc.identifier.urihttps://hdl.handle.net/1959.11/15047en
dc.description.abstractThe works presented at the 3rd Global Conference on Experiential Learning in Virtual Worlds in Lisbon, Portugal represent a resurgence in the popularity of the use of virtual worlds. Utilizing the Gartner Hype Cycle, we hope to bring an awareness of the resurgence and expansion of the many affordances that virtual worlds offer. We use the Hype Cycle to outline the future of virtual worlds, and how they will continue to be used during this Hype Cycle 'upswing'.en
dc.languageenen
dc.publisherInter-Disciplinary Pressen
dc.relation.ispartofseriesCritical Issuesen
dc.relation.isversionof1en
dc.titleRiding the Hype Cycle: The Resurgence of Virtual Worldsen
dc.typeBooken
dc.subject.keywordsHigher Educationen
dc.subject.keywordsEducational Technology and Computingen
local.contributor.firstnamePaulen
local.contributor.firstnameTravers-Jonesen
local.contributor.firstnameSueen
local.subject.for2008130306 Educational Technology and Computingen
local.subject.for2008130103 Higher Educationen
local.subject.seo2008930203 Teaching and Instruction Technologiesen
local.subject.seo2008930102 Learner and Learning Processesen
local.subject.seo2008930201 Pedagogyen
local.identifier.epublicationsvtls086690188en
local.profile.schoolScience Educationen
local.profile.schoolScience Educationen
local.profile.schoolSchool of Educationen
local.profile.emailpajerry@gmail.comen
local.profile.emailnancytj@gmail.comen
local.profile.emailsgregor4@une.edu.auen
local.output.categoryA3en
local.record.placeauen
local.record.institutionUniversity of New Englanden
local.identifier.epublicationsrecordune-20140331-125455en
local.publisher.placeOxford, United Kingdomen
local.format.pages276en
local.title.subtitleThe Resurgence of Virtual Worldsen
local.contributor.lastnameJerryen
local.contributor.lastnameNancyen
local.contributor.lastnameGregoryen
dc.identifier.staffune-id:sgregor4en
local.profile.orcid0000-0002-0417-8266en
local.profile.roleeditoren
local.profile.roleeditoren
local.profile.roleeditoren
local.identifier.unepublicationidune:15262en
dc.identifier.academiclevelAcademicen
dc.identifier.academiclevelAcademicen
local.title.maintitleRiding the Hype Cycleen
local.output.categorydescriptionA3 Book - Editeden
local.relation.urlhttps://www.interdisciplinarypress.net/online-store/ebooks/digital-humanities/riding-the-hype-cycle-the-resurgence-of-virtual-worldsen
local.description.statisticsepubsVisitors: 292<br />Views: 354<br />Downloads: 1en
local.search.authorJerry, Paulen
local.search.authorNancy, Travers-Jonesen
local.search.authorGregory, Sueen
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