Please use this identifier to cite or link to this item: https://hdl.handle.net/1959.11/12953
Full metadata record
DC FieldValueLanguage
dc.contributor.authorMasters, Yvonneen
dc.contributor.authorGregory, Sueen
local.source.editorEditor(s): Mark Childs and Greg Withnailen
dc.date.accessioned2013-07-12T12:32:00Z-
dc.date.issued2013-
dc.identifier.citationExperiential Learning in Virtual Worlds, p. 3-25en
dc.identifier.isbn9781848881891en
dc.identifier.urihttps://hdl.handle.net/1959.11/12953-
dc.description.abstractOver time, there have been marked changes in the ways in which higher education institutions have delivered their courses. Traditional face-to-face teaching still occurs, but there has been a dramatic shift to encompass the growing trend towards online teaching and learning approaches. On-campus (internal) students are exposed to blended learning (a combination of learning face-to-face and online) while there is the delivery of courses wholly online to off-campus (distance/external) students. This change in approach has required a parallel change in the ways that technology is employed for teaching and learning. At the University of New England (Australia) the authors have been researching the effectiveness for student engagement of teaching and learning in a virtual world, in this case 'Second Life'. Two research studies (commenced in 2008 and 2009 respectively) have already provided data to establish that students were both engaged in their learning and also enthusiastic about this landmark approach to teaching and learning online. In 2010, the authors commenced a new research project to determine whether students learning via this virtual world environment received higher final grades for their assessment tasks than those students who used a traditional learning management system. Data indicated that this was the case and a re-iteration of the study in 2011 showed similar trends. In this chapter, this research project is firstly situated within the range of research previously conducted by the authors in 'Second Life'. Its aims are then outlined, the research methods described and the data presented and analysed. Indications for future research are then examined.en
dc.languageenen
dc.publisherInter-Disciplinary Pressen
dc.relation.ispartofExperiential Learning in Virtual Worldsen
dc.relation.ispartofseriesAt the Interfaceen
dc.relation.isversionof1en
dc.titleVirtual Worlds Enhancing Student Learning in Higher Educationen
dc.typeBook Chapteren
dc.subject.keywordsEducational Technology and Computingen
dc.subject.keywordsTeacher Education and Professional Development of Educatorsen
local.contributor.firstnameYvonneen
local.contributor.firstnameSueen
local.subject.for2008130313 Teacher Education and Professional Development of Educatorsen
local.subject.for2008130306 Educational Technology and Computingen
local.subject.seo2008930203 Teaching and Instruction Technologiesen
local.subject.seo2008930101 Learner and Learning Achievementen
local.identifier.epublicationsvtls086666066en
local.profile.schoolSchool of Educationen
local.profile.schoolSchool of Educationen
local.profile.emailymasters@une.edu.auen
local.profile.emailsgregor4@une.edu.auen
local.output.categoryB1en
local.record.placeauen
local.record.institutionUniversity of New Englanden
local.identifier.epublicationsrecordune-20130606-08375en
local.publisher.placeOxford, United Kingdomen
local.identifier.totalchapters11en
local.format.startpage3en
local.format.endpage25en
local.contributor.lastnameMastersen
local.contributor.lastnameGregoryen
dc.identifier.staffune-id:ymastersen
dc.identifier.staffune-id:sgregor4en
local.profile.orcid0000-0002-1120-7950en
local.profile.orcid0000-0002-0417-8266en
local.profile.roleauthoren
local.profile.roleauthoren
local.identifier.unepublicationidune:13161en
dc.identifier.academiclevelAcademicen
dc.identifier.academiclevelAcademicen
local.title.maintitleVirtual Worlds Enhancing Student Learning in Higher Educationen
local.output.categorydescriptionB1 Chapter in a Scholarly Booken
local.relation.urlhttps://www.interdisciplinarypress.net/online-store/digital-humanities/experiential-learning-in-virtual-worldsen
local.search.authorMasters, Yvonneen
local.search.authorGregory, Sueen
local.uneassociationUnknownen
local.year.published2013en
local.subject.for2020390305 Professional education and trainingen
local.subject.for2020390307 Teacher education and professional development of educatorsen
local.subject.for2020390405 Educational technology and computingen
local.subject.seo2020160304 Teaching and instruction technologiesen
Appears in Collections:Book Chapter
Files in This Item:
3 files
File Description SizeFormat 
Show simple item record

Page view(s)

1,066
checked on Mar 7, 2023
Google Media

Google ScholarTM

Check


Items in Research UNE are protected by copyright, with all rights reserved, unless otherwise indicated.