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Publication DateTitleAuthor(s)Date Added
12015New applications, new global audiences: Educators repurposing and reusing 3D virtual and immersive learning resourcesGregory, Sue ; Gregory, Brent ; Nikolic, Sasha; Ellis, David; Kerr, Tom; de Freitas, Sara; Farley, Helen; Schutt, Stefan; Sim, Jenny; Gaukrodger, Belma; Jacka, Lisa; Doyle, Jo; Wood, Denise; Blyth, Phil; Corder, Doborah; Reiners, Torsten; Linegar, Dale; Hearns, Merle; Cox, Robert; Jegathesan, Jay Jay; Sukunesan, Suku; Flintoff, Kim; Irving, Leah; O'Connell, Judy; Grant, Scott; Hillier, Mathew; Butler, Des; Masters, Yvonne ; Stokes-Thompson, Frederick; McDonald, Marcus17-Jun-2016
22014Authentic, immersive, and emotional experience in virtual learning environments: The fear of dying as an important learning experience in a simulationReiners, Torsten; Teras, Hanna; Chang, Vanessa; Wood, Lincoln C; Gregory, Sue ; Gibson, David; Petter, Natasha; Teras, Marko2-Jun-2014
32011Manifestations of hard and soft technologies in immersive spacesDron, Jon; Reiners, Torsten; Gregory, Sue 6-Jul-2015
42012Are You Game? Integrating the Multi-User Virtual Environment 'Quest Atlantis' into Secondary Science Preservice Teacher EducationQuinn, Frances ; Doyle, Helen; Lyons, Terry 15-Nov-2012
52012Sustaining the future through virtual worldsGregory, Sue ; Gregory, Brent ; Orwin, Lindy; Stupans, Ieva ; Scutter, Shiela; Warren, Ian; Steel, Caroline; Neundorf, Penny; Bower, Matt; Miller, Charlynn; Mathews, Shane; Butler, Des; Hillier, Mathew; Hearns, Merle; Garcia, Jaime; Jegathesan, Jay Jay; Brown, Ross; Meredith, Grant; Muir-Cochran, Eimear; Flintoff, Kim; Grant, Scott; Atkins, Clare; Gaukrodger, Belma; Jacka, Lisa; Giovanangeli, Angela; Le Rossignol, Karen; Larson, Ian; Cram, Andrew; Linegar, Dale; Wang, Xiangyu; Muir, Tracey; Cleland, Ben; Paillat, Edith; Grenfell, Jenny; Schutt, Stefan; Hay, Lyn; Gu, Ning; Williams, Anthony; Simoff, Simeon; Bogdanovych, Anton; McCarthy, Angela; Ellis, David; Stokes-Thompson, Frederick; Wood, Denise; Masters, Yvonne ; Farley, Helen4-Jan-2013
62012Conducting and Reporting on Educational Technology Research for Institutional ImpactRidolfo, Harriet; Tull, Susan; Nagel, Lynette; Kruger, Janette; Gregory, Sue ; Klapdor, Tim; Uys, Philip4-Jan-2013
72013The role of gamification and game-based learning in authentic assessment within virtual environmentsWood, Lincoln C; Teras, Hanna; Reiners, Torsten; Gregory, Sue 3-Jul-2015
82014Authentic assessment of reflection in an ePortfolio: How to make reflection more 'real' for studentsRoberts, Pauline; Farley, Helen; Gregory, Sue 6-Jul-2015
92014Coming of the third wave: a move toward best practice, user defined tools and mainstream integration for virtual worlds in educationMcDonald, Marcus; Gregory, Sue ; Farley, Helen; Harlim, Jennifer; Sim, Jenny; Newman, Chris6-Jul-2015
102014Experimental study on consumer-technology supported authentic immersion in virtual environments for education and vocational trainingReiners, Torsten; Wood, Lincoln C; Gregory, Sue 6-Jul-2015