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Publication DateTitleAuthor(s)Date Added
12013The role of gamification and game-based learning in authentic assessment within virtual environmentsWood, Lincoln C; Teras, Hanna; Reiners, Torsten; Gregory, Sue 3-Jul-2015
22014Authentic assessment of reflection in an ePortfolio: How to make reflection more 'real' for studentsRoberts, Pauline; Farley, Helen; Gregory, Sue 6-Jul-2015
32014Coming of the third wave: a move toward best practice, user defined tools and mainstream integration for virtual worlds in educationMcDonald, Marcus; Gregory, Sue ; Farley, Helen; Harlim, Jennifer; Sim, Jenny; Newman, Chris6-Jul-2015
42014Experimental study on consumer-technology supported authentic immersion in virtual environments for education and vocational trainingReiners, Torsten; Wood, Lincoln C; Gregory, Sue 6-Jul-2015
52014The role of instant feedback in improving student understanding of basic accounting conceptsGregory, Brent ; Uys, Philip; Gregory, Sue 6-Jul-2015
62011Manifestations of hard and soft technologies in immersive spacesDron, Jon; Reiners, Torsten; Gregory, Sue 6-Jul-2015
72012Adults Learning in a Virtual WorldGregory, Sue 2-Jan-2013
82015Virtual Worlds for Online Learning: Cases and ApplicationsGregory, Sue ; Lee, Mark J W; Dalgarno, Barney; Tynan, Belinda8-Jul-2015
92011An Australian and New Zealand scoping study on the use of 3D immersive virtual worlds in higher educationDalgarno, Barney; Lee, Mark JW; Carlson, Lauren; Gregory, Sue ; Tynan, Belinda9-Nov-2011
102015Barriers and Enablers to the Use of Virtual Worlds in Higher Education: An Exploration of Educator Perceptions, Attitudes and ExperiencesGregory, Sue ; Scutter, Sheila; Jacka, Lisa; McDonald, Marcus; Farley, Helen; Newman, Chris14-May-2015

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