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https://hdl.handle.net/1959.11/7134
Title: | Australian higher education institutions transforming the future of teaching and learning through 3D virtual worlds | Contributor(s): | Gregory, Sue (author) ; Gregory, Brent (author); Grenfell, Jenny (author); Thomas, Angela (author); Smith, Kerrie (author); Warren, Ian (author); Dreher, Heinz (author); McKeown, Lindy (author); Ellis, Alan (author); Hillier, Mathew (author); Pace, Steven (author); Cram, Andrew (author); Campbell, Matthew (author); Hay, Lyn (author); Grant, Scott (author); Matthews, Carol (author); Farley, Helen (author); Sinnappan, Sukunesan (author); Kennedy-Clark, Shannon (author); Craven, David (author); Murdoch, Deborah (author); Lee, Mark JW (author); Wood, Denise (author) | Publication Date: | 2010 | Handle Link: | https://hdl.handle.net/1959.11/7134 | Abstract: | What are educators' motivations for using virtual worlds with their students? Are they using them to support the teaching of professions and if this is the case, do they introduce virtual worlds into the curriculum to develop and/or expand students' professional learning networks? Are they using virtual worlds to transform their teaching and learning? In recognition of the exciting opportunities that virtual worlds present for higher education, the DEHub Virtual Worlds Working Group was formed. It is made up of Australian university academics who are investigating the role that virtual worlds will play in the future of education and actively implementing the technology within their own teaching practice and curricula. This paper presents a typology for teaching and learning in 3D virtual worlds and applies the typology to a series of case studies based on the ways in which academics and their institutions are exploiting the power of virtual worlds for diverse purposes ranging from business scenarios and virtual excursions to role-play, experimentation and language development. The case studies offer insight into the ways in which institutions are transforming their teaching for an unknown future through innovative teaching and learning in virtual worlds. The paper demonstrates how virtual worlds enable low cost alternatives to existing pedagogies as well as creating opportunities for rich, immersive and authentic activities that would otherwise not be feasible or maybe not even be possible. Through the use of virtual worlds, teaching and learning can be transformed to cater for an unknown future. | Publication Type: | Conference Publication | Conference Details: | ASCILITE 2010: 27th Annual Conference of the Australasian Society for Computers in Tertiary Education, Sydney, Australia, 5th - 8th December, 2010 | Source of Publication: | Curriculum, technology & transformation for an unknown future: Ascilite 2010 Conference Proceedings, p. 399-415 | Publisher: | University of Queensland | Place of Publication: | Brisbane, Australia | Fields of Research (FoR) 2008: | 130103 Higher Education 130212 Science, Technology and Engineering Curriculum and Pedagogy 130313 Teacher Education and Professional Development of Educators |
Socio-Economic Objective (SEO) 2008: | 930201 Pedagogy 930102 Learner and Learning Processes 930103 Learner Development |
Peer Reviewed: | Yes | HERDC Category Description: | E1 Refereed Scholarly Conference Publication | Publisher/associated links: | http://www.ascilite.org.au/conferences/sydney10/Ascilite%20conference%20proceedings%202010/Gregory-full.pdf |
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Appears in Collections: | Conference Publication UNE Business School |
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