Please use this identifier to cite or link to this item: https://hdl.handle.net/1959.11/60317
Title: Benign Trials, Vexing Violations: Reading Humour in Puzzle Games
Contributor(s): Moss-Wellington, Wyatt  (author)orcid ; Martin, Paul  (author)orcid 
Publication Date: 2022
DOI: 10.1007/978-3-030-88338-6_6
Handle Link: https://hdl.handle.net/1959.11/60317
Abstract: 

Benign violation theory (BVT) claims that humour arises when a situation is interpreted as both benign and as a violation at the same time. The theory has been employed primarily in social psychology and not as a method for textual analysis. This chapter argues that BVT is valuable in the textual analysis of games as it specifies the playful conflicts that are unique to machine-mediated forms of humour, and the ways in which humour is central to deriving communicative meaning from puzzle-based games. The chapter introduces BVT, discusses its relevance to puzzles in games, and analyses Limbo and Braid, two games that, while not explicitly marketed as comedy games, can be read as a series of benign violations that produce dark comedy.

Publication Type: Book Chapter
Source of Publication: Video Games and Comedy, p. 113-130
Publisher: Palgrave Macmillan
Place of Publication: Switzerland
ISBN: 9783030883379
9783030883386
Fields of Research (FoR) 2020: 360502 Computer gaming and animation
470214 Screen and media culture
460703 Entertainment and gaming
HERDC Category Description: B1 Chapter in a Scholarly Book
Editor: Editor(s): Krista Bonello Rutter Giappone, Tomasz Z. Majkowski, Jaroslav Švelch
Appears in Collections:Book Chapter
School of Humanities, Arts and Social Sciences
School of Law

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