Please use this identifier to cite or link to this item: https://hdl.handle.net/1959.11/56143
Title: Going to the movies in VR: Virtual reality cinemas as alternatives to in-person co-viewing
Contributor(s): Szita, Kata (author); Moss-Wellington, Wyatt  (author)orcid ; Sun, Xiaolin (author); Ch'ng, Eugene (author)
Publication Date: 2024-01
Early Online Version: 2023-09-17
Open Access: Yes
DOI: 10.1016/j.ijhcs.2023.103150
Handle Link: https://hdl.handle.net/1959.11/56143
Abstract: 

Virtual reality cinemas offer computer-generated screening environments that resemble physical-world movie theaters for avatar-based viewers. Reflecting on virtual spectatorship in the context of social isolation, the present study investigates whether VR cinemas could provide an alternative for collective movie watching and whether they could facilitate an engaging experience similar to other, physical-world co-viewing environments. To measure these effects, we designed a behavioral experiment in which participants watched a feature film sequence either in VR or a physical screening room in the presence or absence of viewing companions. After viewing, participants' experiences—including emotional engagement, narrative empathy, presence, social experiences, and physical and mental well-being—were recorded using survey methods. We observed that VR viewing can produce an equally enjoyable film experience, as well as similar levels of emotional engagement and narrative empathy, while it leads to increased comprehension of characters' feelings and sense of narrative engagement. In addition, social viewing may mean less engagement and more distractions depending on the screening environment. We also found that even though previous virtual reality exposure negatively correlates with comfort and well-being during viewing, early adopters of technology and VR supporters are more likely to have an enjoyable and engaging film experience.

Publication Type: Journal Article
Source of Publication: International Journal of Human-Computer Studies, v.181, p. 1-11
Publisher: Academic Press
Place of Publication: United Kingdom
ISSN: 1095-9300
1071-5819
Fields of Research (FoR) 2020: 460708 Virtual and mixed reality
360505 Screen media
360503 Digital and electronic media art
Socio-Economic Objective (SEO) 2020: 130205 Visual communication
Peer Reviewed: Yes
HERDC Category Description: C1 Refereed Article in a Scholarly Journal
Appears in Collections:Journal Article
School of Humanities, Arts and Social Sciences

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