Please use this identifier to cite or link to this item: https://hdl.handle.net/1959.11/30379
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dc.contributor.authorMcCord, Alexen
dc.contributor.authorCocks, Bernadineen
dc.contributor.authorBarreiros, Ana Ritaen
dc.contributor.authorBizo, Lewis Aen
dc.date.accessioned2021-04-07T06:55:02Z-
dc.date.available2021-04-07T06:55:02Z-
dc.date.issued2020-07-
dc.identifier.citationComputers in Human Behavior, v.108, p. 1-8en
dc.identifier.issn1873-7692en
dc.identifier.issn0747-5632en
dc.identifier.urihttps://hdl.handle.net/1959.11/30379-
dc.description.abstractAction video game play as a form of cognitive training shows promise, but has not been widely tested with participants exclusively over age 80 years. Age-related decline in executive function produces widely varying levels of ability to function independently. This study aimed to examine the change in executive functioning after a 3-week action video game intervention in healthy adults aged 80–97 years living in residential care. Participants were randomly assigned to either an experimental or care-as-usual control group: experimental participants played <i>Star Wars Battlefront</i>©, a commercially available video game, for six supervised sessions of 30 min each. Participants completed neuropsychological and quality of life assessments pre-training, post-training, and one month later. The experimental group showed significant improvement in the visual attention and task switching domains, in both post-test and follow-up sessions. Working memory also improved in the experimental group; however, after one month of no game play, memory performance regressed toward baseline levels. Results support the incorporation of video game play as a leisure option for older adults, which may also play a role in enhancing cognitive health. The findings extend previous research conducted below age 80 years to the oldest-old, an age group in which longitudinal follow up data is limited.en
dc.languageenen
dc.publisherElsevier Ltden
dc.relation.ispartofComputers in Human Behavioren
dc.titleShort video game play improves executive function in the oldest old living in residential careen
dc.typeJournal Articleen
dc.identifier.doi10.1016/j.chb.2020.106337en
local.contributor.firstnameAlexen
local.contributor.firstnameBernadineen
local.contributor.firstnameAna Ritaen
local.contributor.firstnameLewis Aen
local.subject.for2008170102 Developmental Psychology and Ageingen
local.subject.for2008111702 Aged Health Careen
local.subject.for2008170112 Sensory Processes, Perception and Performanceen
local.subject.seo2008920502 Health Related to Ageingen
local.profile.schoolSchool of Psychologyen
local.profile.schoolSchool of Rural Medicineen
local.profile.schoolSchool of Psychologyen
local.profile.emailsmccord@myune.edu.auen
local.profile.emailbcocks3@une.edu.auen
local.profile.emaillbizo@une.edu.auen
local.output.categoryC1en
local.record.placeauen
local.record.institutionUniversity of New Englanden
local.publisher.placeUnited Kingdomen
local.identifier.runningnumber106337en
local.format.startpage1en
local.format.endpage8en
local.identifier.scopusid85081700313en
local.peerreviewedYesen
local.identifier.volume108en
local.contributor.lastnameMcCorden
local.contributor.lastnameCocksen
local.contributor.lastnameBarreirosen
local.contributor.lastnameBizoen
dc.identifier.staffune-id:smccorden
dc.identifier.staffune-id:bcocks3en
dc.identifier.staffune-id:lbizoen
local.profile.orcid0000-0002-0101-6894en
local.profile.roleauthoren
local.profile.roleauthoren
local.profile.roleauthoren
local.profile.roleauthoren
local.identifier.unepublicationidune:1959.11/30379en
local.date.onlineversion2020-03-09-
dc.identifier.academiclevelStudenten
dc.identifier.academiclevelAcademicen
dc.identifier.academiclevelAcademicen
dc.identifier.academiclevelAcademicen
local.title.maintitleShort video game play improves executive function in the oldest old living in residential careen
local.output.categorydescriptionC1 Refereed Article in a Scholarly Journalen
local.search.authorMcCord, Alexen
local.search.authorCocks, Bernadineen
local.search.authorBarreiros, Ana Ritaen
local.search.authorBizo, Lewis Aen
local.uneassociationYesen
local.atsiresearchNoen
local.sensitive.culturalNoen
local.identifier.wosid000525794200030en
local.year.available2020en
local.year.published2020en
local.fileurl.closedpublishedhttps://rune.une.edu.au/web/retrieve/d61a64ab-b87b-47a4-bad6-4e4e8f40d05cen
local.subject.for2020420301 Aged health careen
local.subject.for2020520106 Psychology of ageingen
local.subject.for2020520406 Sensory processes, perception and performanceen
local.subject.seo2020200502 Health related to ageingen
dc.notification.token3ef3b04d-60c2-4d55-aa19-f91f19162d7een
local.codeupdate.date2022-03-25T10:09:08.321en
local.codeupdate.epersonghart4@une.edu.auen
local.codeupdate.finalisedtrueen
local.original.for2020520101 Child and adolescent developmenten
local.original.for2020420301 Aged health careen
local.original.for2020520406 Sensory processes, perception and performanceen
local.original.for2020520106 Psychology of ageingen
local.original.seo2020200502 Health related to ageingen
Appears in Collections:Journal Article
School of Psychology
School of Rural Medicine
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