Please use this identifier to cite or link to this item:
https://hdl.handle.net/1959.11/30379
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DC Field | Value | Language |
---|---|---|
dc.contributor.author | McCord, Alex | en |
dc.contributor.author | Cocks, Bernadine | en |
dc.contributor.author | Barreiros, Ana Rita | en |
dc.contributor.author | Bizo, Lewis A | en |
dc.date.accessioned | 2021-04-07T06:55:02Z | - |
dc.date.available | 2021-04-07T06:55:02Z | - |
dc.date.issued | 2020-07 | - |
dc.identifier.citation | Computers in Human Behavior, v.108, p. 1-8 | en |
dc.identifier.issn | 1873-7692 | en |
dc.identifier.issn | 0747-5632 | en |
dc.identifier.uri | https://hdl.handle.net/1959.11/30379 | - |
dc.description.abstract | Action video game play as a form of cognitive training shows promise, but has not been widely tested with participants exclusively over age 80 years. Age-related decline in executive function produces widely varying levels of ability to function independently. This study aimed to examine the change in executive functioning after a 3-week action video game intervention in healthy adults aged 80–97 years living in residential care. Participants were randomly assigned to either an experimental or care-as-usual control group: experimental participants played <i>Star Wars Battlefront</i>©, a commercially available video game, for six supervised sessions of 30 min each. Participants completed neuropsychological and quality of life assessments pre-training, post-training, and one month later. The experimental group showed significant improvement in the visual attention and task switching domains, in both post-test and follow-up sessions. Working memory also improved in the experimental group; however, after one month of no game play, memory performance regressed toward baseline levels. Results support the incorporation of video game play as a leisure option for older adults, which may also play a role in enhancing cognitive health. The findings extend previous research conducted below age 80 years to the oldest-old, an age group in which longitudinal follow up data is limited. | en |
dc.language | en | en |
dc.publisher | Elsevier Ltd | en |
dc.relation.ispartof | Computers in Human Behavior | en |
dc.title | Short video game play improves executive function in the oldest old living in residential care | en |
dc.type | Journal Article | en |
dc.identifier.doi | 10.1016/j.chb.2020.106337 | en |
local.contributor.firstname | Alex | en |
local.contributor.firstname | Bernadine | en |
local.contributor.firstname | Ana Rita | en |
local.contributor.firstname | Lewis A | en |
local.subject.for2008 | 170102 Developmental Psychology and Ageing | en |
local.subject.for2008 | 111702 Aged Health Care | en |
local.subject.for2008 | 170112 Sensory Processes, Perception and Performance | en |
local.subject.seo2008 | 920502 Health Related to Ageing | en |
local.profile.school | School of Psychology | en |
local.profile.school | School of Rural Medicine | en |
local.profile.school | School of Psychology | en |
local.profile.email | smccord@myune.edu.au | en |
local.profile.email | bcocks3@une.edu.au | en |
local.profile.email | lbizo@une.edu.au | en |
local.output.category | C1 | en |
local.record.place | au | en |
local.record.institution | University of New England | en |
local.publisher.place | United Kingdom | en |
local.identifier.runningnumber | 106337 | en |
local.format.startpage | 1 | en |
local.format.endpage | 8 | en |
local.identifier.scopusid | 85081700313 | en |
local.peerreviewed | Yes | en |
local.identifier.volume | 108 | en |
local.contributor.lastname | McCord | en |
local.contributor.lastname | Cocks | en |
local.contributor.lastname | Barreiros | en |
local.contributor.lastname | Bizo | en |
dc.identifier.staff | une-id:smccord | en |
dc.identifier.staff | une-id:bcocks3 | en |
dc.identifier.staff | une-id:lbizo | en |
local.profile.orcid | 0000-0002-0101-6894 | en |
local.profile.role | author | en |
local.profile.role | author | en |
local.profile.role | author | en |
local.profile.role | author | en |
local.identifier.unepublicationid | une:1959.11/30379 | en |
local.date.onlineversion | 2020-03-09 | - |
dc.identifier.academiclevel | Student | en |
dc.identifier.academiclevel | Academic | en |
dc.identifier.academiclevel | Academic | en |
dc.identifier.academiclevel | Academic | en |
local.title.maintitle | Short video game play improves executive function in the oldest old living in residential care | en |
local.output.categorydescription | C1 Refereed Article in a Scholarly Journal | en |
local.search.author | McCord, Alex | en |
local.search.author | Cocks, Bernadine | en |
local.search.author | Barreiros, Ana Rita | en |
local.search.author | Bizo, Lewis A | en |
local.uneassociation | Yes | en |
local.atsiresearch | No | en |
local.sensitive.cultural | No | en |
local.identifier.wosid | 000525794200030 | en |
local.year.available | 2020 | en |
local.year.published | 2020 | en |
local.fileurl.closedpublished | https://rune.une.edu.au/web/retrieve/d61a64ab-b87b-47a4-bad6-4e4e8f40d05c | en |
local.subject.for2020 | 420301 Aged health care | en |
local.subject.for2020 | 520106 Psychology of ageing | en |
local.subject.for2020 | 520406 Sensory processes, perception and performance | en |
local.subject.seo2020 | 200502 Health related to ageing | en |
dc.notification.token | 3ef3b04d-60c2-4d55-aa19-f91f19162d7e | en |
local.codeupdate.date | 2022-03-25T10:09:08.321 | en |
local.codeupdate.eperson | ghart4@une.edu.au | en |
local.codeupdate.finalised | true | en |
local.original.for2020 | 520101 Child and adolescent development | en |
local.original.for2020 | 420301 Aged health care | en |
local.original.for2020 | 520406 Sensory processes, perception and performance | en |
local.original.for2020 | 520106 Psychology of ageing | en |
local.original.seo2020 | 200502 Health related to ageing | en |
Appears in Collections: | Journal Article School of Psychology School of Rural Medicine |
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