Please use this identifier to cite or link to this item: https://hdl.handle.net/1959.11/2987
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dc.contributor.authorDollery, Brian Een
dc.contributor.authorStorer, Johnen
dc.date.accessioned2009-11-09T16:40:00Z-
dc.date.issued2008-
dc.identifier.citationGambling Research, 20(1), p. 1-12en
dc.identifier.issn1832-4975en
dc.identifier.urihttps://hdl.handle.net/1959.11/2987-
dc.description.abstractIn its Final Report Australia's Gambling Industries, the Productivity Commission (1999) developed a methodology for quantifying the social benefits and costs associated with legal gambling. In essence, this novel methodology departed from previous evaluation approaches by (a) assessing both the benefits and costs of gambling and (b) using the concept of consumer surplus rather than investment, employment and other directly observable consequences of gambling to gauge its economic effects. The Productivity Commission methodology has subsequently become extremely influential in the regulation of gaming in Australia, particularly in New South Wales, where it is often relied upon to support a positive economic impact on the local community in Class 2 Social Impact Assessment statements under the Gaming Machines Act 2001 on the desirability or otherwise of the introduction of additional Electronic Gaming Machines into an area. However, despite the broad acceptance of this methodology, it nevertheless contains several fatal conceptual flaws which have hitherto been ignored. This paper seeks to remedy this neglect by providing a theoretical critique of the Productivity Commission’s approach.en
dc.languageenen
dc.publisherNational Association for Gambling Studiesen
dc.relation.ispartofGambling Researchen
dc.titleAssessing the impact of electronic gaming machines: A conceptual critique of the Productivity Commission's methodologyen
dc.typeJournal Articleen
dc.subject.keywordsApplied Economicsen
local.contributor.firstnameBrian Een
local.contributor.firstnameJohnen
local.subject.for2008140299 Applied Economics not elsewhere classifieden
local.subject.seo2008910205 Industry Policyen
local.profile.schoolUNE Business Schoolen
local.profile.emailbdollery@une.edu.auen
local.output.categoryC1en
local.record.placeauen
local.record.institutionUniversity of New Englanden
local.identifier.epublicationsrecordpes:6216en
local.publisher.placeAustraliaen
local.format.startpage1en
local.format.endpage12en
local.peerreviewedYesen
local.identifier.volume20en
local.identifier.issue1en
local.title.subtitleA conceptual critique of the Productivity Commission's methodologyen
local.contributor.lastnameDolleryen
local.contributor.lastnameStoreren
dc.identifier.staffune-id:bdolleryen
local.profile.roleauthoren
local.profile.roleauthoren
local.identifier.unepublicationidune:3066en
dc.identifier.academiclevelAcademicen
local.title.maintitleAssessing the impact of electronic gaming machinesen
local.output.categorydescriptionC1 Refereed Article in a Scholarly Journalen
local.relation.urlhttp://search.informit.com.au/fullText;dn=397416364989179;res=IELHEAen
local.search.authorDollery, Brian Een
local.search.authorStorer, Johnen
local.uneassociationUnknownen
local.year.published2008en
Appears in Collections:Journal Article
UNE Business School
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