Please use this identifier to cite or link to this item: https://hdl.handle.net/1959.11/26244
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dc.contributor.authorHumphreys, Declan Jen
local.source.editorEditor(s): Brittany Kuhn and Alexia Bhereur-Lagounarisen
dc.date.accessioned2019-01-09T00:41:31Z-
dc.date.available2019-01-09T00:41:31Z-
dc.date.issued2016-
dc.identifier.citationLevelling Up: The Cultural Impact of Contemporary Videogames, p. 3-10en
dc.identifier.isbn9781848884380en
dc.identifier.urihttps://hdl.handle.net/1959.11/26244-
dc.description.abstractThis chapter aims to discuss the ethical underpinnings of videogames and what role they have to play when we conceive of ‘the good life’ or of a life well lived. Drawing on the works of Plato and Aristotle this chapter will introduce the notion of ‘false pleasure’ as a philosophical subject and will then apply this concept to the culture of videogames. Aristotle holds that pleasure is a central part of the good life, however it is possible to be mistaken about what pleasures make up this life; this is the notion of ‘false’ pleasure. One charge laid against videogames is that their pursuit is a waste of one’s time or faculties, and that the pleasure gleaned from playing should be considered a form of false pleasure. Although there is some merit to this criticism, this chapter will defend the claim that some videogames should be considered as having a role to play in the pursuit of the good life. This issue is important to the ethics of videogames; before we make ethical judgements about the content of some of these games, we must examine the ethics surrounding their culture. Key to our enquiry are the choices we make in spending our time and faculties on certain activities, with this in mind this chapter explores whether some videogames should be considered pleasures worth pursuing.en
dc.languageenen
dc.publisherInter-Disciplinary Pressen
dc.relation.ispartofLevelling Up: The Cultural Impact of Contemporary Videogamesen
dc.relation.isversionof1en
dc.titleAristotle Goes to the Arcade: The Ethics of Videogames, False Pleasure and the Good Lifeen
dc.typeBook Chapteren
dc.subject.keywordsSocial Philosophyen
dc.subject.keywordsCommunication Technology and Digital Media Studiesen
dc.subject.keywordsScreen and Media Cultureen
local.contributor.firstnameDeclan Jen
local.subject.for2008220319 Social Philosophyen
local.subject.for2008200102 Communication Technology and Digital Media Studiesen
local.subject.for2008200212 Screen and Media Cultureen
local.subject.seo2008950407 Social Ethicsen
local.subject.seo2008950199 Arts and Leisure not elsewhere classifieden
local.subject.seo2008950204 The Mediaen
local.profile.emaildhumphr3@une.edu.auen
local.output.categoryB1en
local.record.placeauen
local.record.institutionUniversity of New Englanden
local.identifier.epublicationsrecordune-20170323-151734en
local.publisher.placeOxfordshire, United kingdomen
local.identifier.totalchapters15en
local.format.startpage3en
local.format.endpage10en
local.title.subtitleThe Ethics of Videogames, False Pleasure and the Good Lifeen
local.contributor.lastnameHumphreysen
dc.identifier.staffune-id:dhumphr3en
local.profile.roleauthoren
local.identifier.unepublicationidune:-20170323-151734en
local.identifier.unepublicationidune:-20170323-151734en
dc.identifier.academiclevelAcademicen
local.title.maintitleAristotle Goes to the Arcadeen
local.output.categorydescriptionB1 Chapter in a Scholarly Booken
Appears in Collections:Book Chapter
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