Please use this identifier to cite or link to this item: https://hdl.handle.net/1959.11/26244
Title: Aristotle Goes to the Arcade: The Ethics of Videogames, False Pleasure and the Good Life
Contributor(s): Humphreys, Declan J (author)
Publication Date: 2016
Handle Link: https://hdl.handle.net/1959.11/26244
Abstract: This chapter aims to discuss the ethical underpinnings of videogames and what role they have to play when we conceive of ‘the good life’ or of a life well lived. Drawing on the works of Plato and Aristotle this chapter will introduce the notion of ‘false pleasure’ as a philosophical subject and will then apply this concept to the culture of videogames. Aristotle holds that pleasure is a central part of the good life, however it is possible to be mistaken about what pleasures make up this life; this is the notion of ‘false’ pleasure. One charge laid against videogames is that their pursuit is a waste of one’s time or faculties, and that the pleasure gleaned from playing should be considered a form of false pleasure. Although there is some merit to this criticism, this chapter will defend the claim that some videogames should be considered as having a role to play in the pursuit of the good life. This issue is important to the ethics of videogames; before we make ethical judgements about the content of some of these games, we must examine the ethics surrounding their culture. Key to our enquiry are the choices we make in spending our time and faculties on certain activities, with this in mind this chapter explores whether some videogames should be considered pleasures worth pursuing.
Publication Type: Book Chapter
Source of Publication: Levelling Up: The Cultural Impact of Contemporary Videogames, p. 3-10
Publisher: Inter-Disciplinary Press
Place of Publication: Oxford, United Kingdom
ISBN: 9781848884380
Fields of Research (FoR) 2008: 220319 Social Philosophy
200102 Communication Technology and Digital Media Studies
200212 Screen and Media Culture
Fields of Research (FoR) 2020: 500321 Social and political philosophy
470102 Communication technology and digital media studies
470214 Screen and media culture
Socio-Economic Objective (SEO) 2008: 950407 Social Ethics
950199 Arts and Leisure not elsewhere classified
950204 The Media
Socio-Economic Objective (SEO) 2020: 130304 Social ethics
130204 The media
HERDC Category Description: B1 Chapter in a Scholarly Book
Editor: Editor(s): Brittany Kuhn and Alexia Bhereur-Lagounaris
Appears in Collections:Book Chapter

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