Gamification in e-Mental Health: Development of a Digital Intervention Addressing Severe Mental Illness and Metabolic Syndrome

Author(s)
Shaw, Alec
Paul, David
Billingsley, William
Kwan, Paul
Wilson, Rhonda
Publication Date
2017
Abstract
MetaMood is a gamified Android application, developed from an existing paper-based health intervention program, designed to increase the motivation and engagement of participants. The development process followed a clinician-based design which was necessary to avoid exposing participants to an untested and unverified clinical tool. This paper describes design considerations and outcomes which could be useful for similar gamification attempts. It also presents the implementation and evaluation of a clinician review process, a vital step required before a full clinical trial. The success of MetaMood, evaluated through the results of the clinician review, suggests that a similar design, development, and evaluation process should be followed by future mobile e-health interventions before they are released through a public App Store.
Citation
Proceedings of the 8th International Conference on Internet Technologies & Society (ITS2017), p. 83-90
ISBN
9789898533722
Link
Language
en
Publisher
IADIS Press
Title
Gamification in e-Mental Health: Development of a Digital Intervention Addressing Severe Mental Illness and Metabolic Syndrome
Type of document
Conference Publication
Entity Type
Publication

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