Please use this identifier to cite or link to this item:
https://hdl.handle.net/1959.11/23068
Title: | Gamification in e-Mental Health: Development of a Digital Intervention Addressing Severe Mental Illness and Metabolic Syndrome | Contributor(s): | Shaw, Alec (author); Paul, David (author) ; Billingsley, William (author) ; Kwan, Paul (author); Wilson, Rhonda (author) | Publication Date: | 2017 | Handle Link: | https://hdl.handle.net/1959.11/23068 | Abstract: | MetaMood is a gamified Android application, developed from an existing paper-based health intervention program, designed to increase the motivation and engagement of participants. The development process followed a clinician-based design which was necessary to avoid exposing participants to an untested and unverified clinical tool. This paper describes design considerations and outcomes which could be useful for similar gamification attempts. It also presents the implementation and evaluation of a clinician review process, a vital step required before a full clinical trial. The success of MetaMood, evaluated through the results of the clinician review, suggests that a similar design, development, and evaluation process should be followed by future mobile e-health interventions before they are released through a public App Store. | Publication Type: | Conference Publication | Conference Details: | ITS 2017: 8th International Conference on Internet Technologies & Society, Sydney, Australia, 11th - 13th December, 2017 | Source of Publication: | Proceedings of the 8th International Conference on Internet Technologies & Society (ITS2017), p. 83-90 | Publisher: | IADIS Press | Place of Publication: | Lisbon, Portugal | Fields of Research (FoR) 2008: | 080309 Software Engineering 111005 Mental Health Nursing 080502 Mobile Technologies |
Fields of Research (FoR) 2020: | 420504 Mental health nursing 460102 Applications in health |
Socio-Economic Objective (SEO) 2008: | 970108 Expanding Knowledge in the Information and Computing Sciences 920410 Mental Health |
Socio-Economic Objective (SEO) 2020: | 220401 Application software packages 200409 Mental health |
Peer Reviewed: | Yes | HERDC Category Description: | E1 Refereed Scholarly Conference Publication | Publisher/associated links: | http://www.iadisportal.org/digital-library/gamification-in-e-mental-health-development-of-a-digital-intervention-addressing-severe-mental-illness-and-metabolic-syndrome |
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Appears in Collections: | Conference Publication School of Health School of Science and Technology |
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