Gamification in e-Mental Health: Development of a Digital Intervention Addressing Severe Mental Illness and Metabolic Syndrome

Title
Gamification in e-Mental Health: Development of a Digital Intervention Addressing Severe Mental Illness and Metabolic Syndrome
Publication Date
2017
Author(s)
Shaw, Alec
Paul, David
( author )
OrcID: https://orcid.org/0000-0002-2428-5667
Email: dpaul4@une.edu.au
UNE Id une-id:dpaul4
Billingsley, William
( author )
OrcID: https://orcid.org/0000-0002-1720-9076
Email: wbilling@une.edu.au
UNE Id une-id:wbilling
Kwan, Paul
Wilson, Rhonda
Editor
Editor(s): Piet Kommers, Tomayess Issa, Pedro Isaias, Ana Hol
Type of document
Conference Publication
Language
en
Entity Type
Publication
Publisher
IADIS Press
Place of publication
Lisbon, Portugal
UNE publication id
une:23252
Abstract
MetaMood is a gamified Android application, developed from an existing paper-based health intervention program, designed to increase the motivation and engagement of participants. The development process followed a clinician-based design which was necessary to avoid exposing participants to an untested and unverified clinical tool. This paper describes design considerations and outcomes which could be useful for similar gamification attempts. It also presents the implementation and evaluation of a clinician review process, a vital step required before a full clinical trial. The success of MetaMood, evaluated through the results of the clinician review, suggests that a similar design, development, and evaluation process should be followed by future mobile e-health interventions before they are released through a public App Store.
Link
Citation
Proceedings of the 8th International Conference on Internet Technologies & Society (ITS2017), p. 83-90
ISBN
9789898533722
Start page
83
End page
90

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