Author(s) |
Gregory, Brent
Gregory, Sue
Gregory, Boahdan
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Publication Date |
2016
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Abstract |
What can we harvest from Pokémon Go? This is a conceptual paper about the use of Pokémon Go in Accounting and Education in higher education. The authors provide readers with an overview and context of Pokémon Go, then ways in which this disruptive technology can be used in educational settings. Outlined are ways in which the Pokémon Go app can be used as a tool to provide problem based learning, problem solving and a variety of other skills in the areas of accounting and education.
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Citation |
Show Me The Learning. Proceedings ASCILITE 2016 Adelaide, p. 240-244
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Link | |
Language |
en
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Publisher |
Australasian Society for Computers in Learning in Tertiary Education (ASCILITE)
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Rights |
Attribution-NonCommercial-ShareAlike 4.0 International
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Title |
Harvesting the interface: Pokémon Go
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Type of document |
Conference Publication
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Entity Type |
Publication
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