Harvesting the interface: Pokémon Go

Title
Harvesting the interface: Pokémon Go
Publication Date
2016
Author(s)
Gregory, Brent
Gregory, Sue
( author )
OrcID: https://orcid.org/0000-0002-0417-8266
Email: sgregor4@une.edu.au
UNE Id une-id:sgregor4
Gregory, Boahdan
Editor
Editor(s): S Barker, S Dawson, A Pardo and C Colvin
Type of document
Conference Publication
Language
en
Entity Type
Publication
Publisher
Australasian Society for Computers in Learning in Tertiary Education (ASCILITE)
Place of publication
Adelaide, Australia
UNE publication id
une:20041
Abstract
What can we harvest from Pokémon Go? This is a conceptual paper about the use of Pokémon Go in Accounting and Education in higher education. The authors provide readers with an overview and context of Pokémon Go, then ways in which this disruptive technology can be used in educational settings. Outlined are ways in which the Pokémon Go app can be used as a tool to provide problem based learning, problem solving and a variety of other skills in the areas of accounting and education.
Link
Citation
Show Me The Learning. Proceedings ASCILITE 2016 Adelaide, p. 240-244
Start page
240
End page
244
Rights
Attribution-NonCommercial-ShareAlike 4.0 International

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