Harvesting the interface: Pokémon Go

Author(s)
Gregory, Brent
Gregory, Sue
Gregory, Boahdan
Publication Date
2016
Abstract
What can we harvest from Pokémon Go? This is a conceptual paper about the use of Pokémon Go in Accounting and Education in higher education. The authors provide readers with an overview and context of Pokémon Go, then ways in which this disruptive technology can be used in educational settings. Outlined are ways in which the Pokémon Go app can be used as a tool to provide problem based learning, problem solving and a variety of other skills in the areas of accounting and education.
Citation
Show Me The Learning. Proceedings ASCILITE 2016 Adelaide, p. 240-244
Link
Language
en
Publisher
Australasian Society for Computers in Learning in Tertiary Education (ASCILITE)
Rights
Attribution-NonCommercial-ShareAlike 4.0 International
Title
Harvesting the interface: Pokémon Go
Type of document
Conference Publication
Entity Type
Publication

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