Exploring virtual world innovations and design through learner voices

Author(s)
Gregory, Sue
Gregory, Brent
McGrath, Naomi
Rudra, Amit
Stokes-Thompson, Frederick
Sukunesan, Suku
Zagami, Jason
Sim, Jenny
Schutt, Stefan
Gaukrodger, Belma
Hearns, Merle
Irving, Leah
Grant, Scott
McDonald, Marcus
Nikolic, Sasha
Farley, Helen
O'Connell, Judy
Butler, Des
Jacka, Lisa
Jegathesan, Jay Jay
Publication Date
2016
Abstract
Student voice has played a big role in shaping the development and measure of success/failure of virtual worlds in education. Data on past and ongoing educational uses and contexts of use of virtual worlds and associated student feedback was gathered via a survey of educational researchers specialising in virtual worlds. Introduced are a range of specific uses that provide the source of and context for student feedback. Ten major themes emerged from student voices that highlight strengths and weakness and point the way forward for both educators and the students themselves. Positive feedback highlighted experiences of both pedagogical design and the ability of the technology to support it. Negative feedback revolved around technical problems, seen as hampering the effectiveness of student learning experiences. Student voice regarding virtual worlds is both positive and rewarding, and commending of staff who have dedicated their time and effort to transform the learning experience.
Citation
Show Me The Learning. Proceedings ASCILITE 2016 Adelaide, p. 245-254
Link
Language
en
Publisher
Australasian Society for Computers in Learning in Tertiary Education (ASCILITE)
Rights
Attribution-NonCommercial-ShareAlike 4.0 International
Title
Exploring virtual world innovations and design through learner voices
Type of document
Conference Publication
Entity Type
Publication

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