Please use this identifier to cite or link to this item: https://hdl.handle.net/1959.11/19206
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dc.contributor.authorGregory, Sueen
dc.date.accessioned2016-07-04T16:51:00Z-
dc.date.issued2016-
dc.identifier.citationJournal of Virtual Worlds Research, v.9 (1)en
dc.identifier.issn1941-8477en
dc.identifier.urihttps://hdl.handle.net/1959.11/19206-
dc.description.abstractThis 2016 Assembled issue of the Journal of Virtual Worlds Research relates to an eclectic group of six articles covering a variety of aspects of the use of virtual worlds. Firstly presented is a short history of the virtual world economy that provides the reader with an overview of where the virtual economy began in three virtual worlds and where it is today. The second article discusses the use of non-player characters in courses and how students reacted to these. The third article relates to the use of a virtual world to provide training for office-based medical emergencies. The fourth article explores the relationship between the real and the virtual supermarkets. The fifth article looks at lighting controls used in virtual environments, and the final article is an overview of the use of cloud in connecting video games.en
dc.languageenen
dc.publisherUniversity of Texas at Austinen
dc.relation.ispartofJournal of Virtual Worlds Researchen
dc.titleAssembled 2016 (Part 1)en
dc.typeJournal Articleen
dcterms.accessRightsGolden
dc.subject.keywordsHigher Educationen
dc.subject.keywordsScience, Technology and Engineering Curriculum and Pedagogyen
dc.subject.keywordsEducational Technology and Computingen
local.contributor.firstnameSueen
local.subject.for2008130212 Science, Technology and Engineering Curriculum and Pedagogyen
local.subject.for2008130306 Educational Technology and Computingen
local.subject.for2008130103 Higher Educationen
local.subject.seo2008930102 Learner and Learning Processesen
local.subject.seo2008930203 Teaching and Instruction Technologiesen
local.profile.schoolSchool of Educationen
local.profile.emailsgregor4@une.edu.auen
local.output.categoryC6en
local.record.placeauen
local.record.institutionUniversity of New Englanden
local.identifier.epublicationsrecordune-20160616-143526en
local.publisher.placeUnited States of Americaen
local.url.openhttp://jvwresearch.org/index.php/past-issues/91-assembled-2016-1en
local.identifier.volume9en
local.identifier.issue1en
local.access.fulltextYesen
local.contributor.lastnameGregoryen
dc.identifier.staffune-id:sgregor4en
local.profile.orcid0000-0002-0417-8266en
local.profile.roleeditoren
local.identifier.unepublicationidune:19402en
dc.identifier.academiclevelAcademicen
local.title.maintitleAssembled 2016 (Part 1)en
local.output.categorydescriptionC6 Editorship of a Scholarly Journalen
local.search.authorGregory, Sueen
local.uneassociationUnknownen
local.year.published2016en
local.subject.for2020390113 Science, technology and engineering curriculum and pedagogyen
local.subject.for2020390405 Educational technology and computingen
local.subject.for2020390303 Higher educationen
local.subject.seo2020160304 Teaching and instruction technologiesen
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