Author(s) |
Dalgarno, Barney
Lee, Mark J W
Gregory, Sue
Tynan, Belinda
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Publication Date |
2016
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Abstract |
Although virtual worlds, and 3D virtual environments more broadly, have been used in educational contexts for more than 20 years, there remains a great deal that we still do not know about how best to design and use them to maximize learning effectiveness and outcomes. The contributors to this volume have explored a range of research topics related to the use of virtual worlds in education. Topics spanned human-computer interaction issues related to navigation, communication, identity formation, and authentic learning; leading-edge technologies that have the potential to take learning in virtual worlds forward in new directions, with a specific focus on conversational agents and computer-controlled avatars; and considerations and frameworks for designing and implementing learning in virtual worlds. The contributions made by these chapters within the broad areas of human-computer interaction, advanced technologies, and learning design and implementation are discussed in turn in the following parts before concluding with a summary of the main contributions of the book as a whole and the opportunities that exist for future research.
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Citation |
Learning in Virtual Worlds: Research and Applications, p. 295-306
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ISBN |
9781771991339
9781771991353
9781771991346
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Link | |
Language |
en
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Publisher |
Athabasca University Press
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Series |
Issues in Distance Education
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Edition |
1
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Title |
Conclusion
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Type of document |
Book Chapter
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Entity Type |
Publication
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