Please use this identifier to cite or link to this item: https://hdl.handle.net/1959.11/19188
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dc.contributor.authorLee, Mark J Wen
dc.contributor.authorDalgarno, Barneyen
dc.contributor.authorGregory, Sueen
dc.contributor.authorTynan, Belindaen
local.source.editorEditor(s): Sue Gregory, Mark J W Lee, Barney Dalgarno, Belinda Tynanen
dc.date.accessioned2016-06-22T17:05:00Z
dc.date.issued2016en
dc.identifier.citationLearning in Virtual Worlds: Research and Applications, p. xix-xxviien
dc.identifier.isbn9781771991339en
dc.identifier.isbn9781771991353en
dc.identifier.isbn9781771991346en
dc.identifier.urihttps://hdl.handle.net/1959.11/19188en
dc.description.abstractThree-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences; as a result, they have enjoyed considerable interest and uptake in education over the past several years. Educators and institutions worldwide have invested heavily in virtual worlds, with some making use of commercially hosted platforms like Second Life and ActiveWorlds, and others extending and adapting open-source products such as OpenSimulator (OpenSim), Open Wonderland, and Open Cobalt to create worlds hosted on internal servers and networks. Still others have built their own bespoke platforms and systems using a variety of programming languages and game engines to accommodate specific needs and goals.en
dc.languageenen
dc.publisherAthabasca University Pressen
dc.relation.ispartofLearning in Virtual Worlds: Research and Applicationsen
dc.relation.ispartofseriesIssues in Distance Educationen
dc.relation.isversionof1en
dc.titleIntroductionen
dc.typeBook Chapteren
dcterms.accessRightsGolden
dc.subject.keywordsHigher Educationen
dc.subject.keywordsScience, Technology and Engineering Curriculum and Pedagogyen
dc.subject.keywordsEducational Technology and Computingen
local.contributor.firstnameMark J Wen
local.contributor.firstnameBarneyen
local.contributor.firstnameSueen
local.contributor.firstnameBelindaen
local.subject.for2008130306 Educational Technology and Computingen
local.subject.for2008130103 Higher Educationen
local.subject.for2008130212 Science, Technology and Engineering Curriculum and Pedagogyen
local.subject.seo2008930102 Learner and Learning Processesen
local.subject.seo2008930201 Pedagogyen
local.subject.seo2008930203 Teaching and Instruction Technologiesen
local.profile.schoolSchool of Educationen
local.profile.emailmalee@csu.edu.auen
local.profile.emailBDalgarno@csu.edu.auen
local.profile.emailsgregor4@une.edu.auen
local.profile.emaildvce@rmit.edu.auen
local.output.categoryB2en
local.record.placeauen
local.record.institutionUniversity of New Englanden
local.identifier.epublicationsrecordune-20160616-123122en
local.publisher.placeEdmonton, Canadaen
local.identifier.totalchapters13en
local.format.startpagexixen
local.format.endpagexxviien
local.series.issn1919-4390en
local.series.issn1919-4382en
local.url.openhttp://www.aupress.ca/index.php/books/120254en
local.access.fulltextYesen
local.contributor.lastnameLeeen
local.contributor.lastnameDalgarnoen
local.contributor.lastnameGregoryen
local.contributor.lastnameTynanen
dc.identifier.staffune-id:sgregor4en
local.profile.orcid0000-0002-0417-8266en
local.profile.roleauthoren
local.profile.roleauthoren
local.profile.roleauthoren
local.profile.roleauthoren
local.identifier.unepublicationidune:19384en
dc.identifier.academiclevelAcademicen
dc.identifier.academiclevelAcademicen
dc.identifier.academiclevelAcademicen
local.title.maintitleIntroductionen
local.output.categorydescriptionB2 Chapter in a Book - Otheren
local.relation.urlhttp://trove.nla.gov.au/version/227025616en
local.description.statisticsepubsVisitors: 377<br />Views: 418<br />Downloads: 0en
local.search.authorLee, Mark J Wen
local.search.authorDalgarno, Barneyen
local.search.authorGregory, Sueen
local.search.authorTynan, Belindaen
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