Introduction

Author(s)
Lee, Mark J W
Dalgarno, Barney
Gregory, Sue
Tynan, Belinda
Publication Date
2016
Abstract
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences; as a result, they have enjoyed considerable interest and uptake in education over the past several years. Educators and institutions worldwide have invested heavily in virtual worlds, with some making use of commercially hosted platforms like Second Life and ActiveWorlds, and others extending and adapting open-source products such as OpenSimulator (OpenSim), Open Wonderland, and Open Cobalt to create worlds hosted on internal servers and networks. Still others have built their own bespoke platforms and systems using a variety of programming languages and game engines to accommodate specific needs and goals.
Citation
Learning in Virtual Worlds: Research and Applications, p. xix-xxvii
ISBN
9781771991339
9781771991353
9781771991346
Link
Language
en
Publisher
Athabasca University Press
Series
Issues in Distance Education
Edition
1
Title
Introduction
Type of document
Book Chapter
Entity Type
Publication

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