Please use this identifier to cite or link to this item: https://hdl.handle.net/1959.11/19165
Title: New applications, new global audiences: Educators repurposing and reusing 3D virtual and immersive learning resources
Contributor(s): Gregory, Sue (author)orcid ; Gregory, Brent (author); Nikolic, Sasha (author); Ellis, David (author); Kerr, Tom (author); de Freitas, Sara (author); Farley, Helen (author); Schutt, Stefan (author); Sim, Jenny (author); Gaukrodger, Belma (author); Jacka, Lisa (author); Doyle, Jo (author); Wood, Denise (author); Blyth, Phil (author); Corder, Doborah (author); Reiners, Torsten (author); Linegar, Dale (author); Hearns, Merle (author); Cox, Robert (author); Jegathesan, Jay Jay (author); Sukunesan, Suku (author); Flintoff, Kim (author); Irving, Leah (author); O'Connell, Judy (author); Grant, Scott (author); Hillier, Mathew (author); Butler, Des (author); Masters, Yvonne (author)orcid ; Stokes-Thompson, Frederick (author); McDonald, Marcus (author)
Publication Date: 2015
Open Access: Yes
Handle Link: https://hdl.handle.net/1959.11/19165
Open Access Link: http://www.2015conference.ascilite.org/wp-content/uploads/2015/11/ascilite-2015-proceedings.pdf
Abstract: There continues to be strong interest among established, experienced academic users of 3D virtual environments for their sustained educational use. Consistent with global trends, they plan to further develop and optimise existing applications, reuse skills and experiences gained to develop new applications, and to share and reuse existing virtual resources. This is against a background of varied support from institutions, colleagues, students, funding bodies and also changing understanding and awareness of virtual environments and virtual reality by the general community as a result of consumer developments such as the popularity of multi-user online role playing amongst both children and adults, and the acquisition of technologies by companies with deeply entrenched technologies. At the same time, the ongoing development and availability of new multiuser virtual environment platforms, associated peripherals and virtual reality technologies promise new and exciting opportunities for educators to collaborate with researchers on a global scale, while also exploring the affordances of these technologies for enhancing the learning outcomes for an increasingly diverse and distributed student population.
Publication Type: Conference Publication
Conference Name: ascilite 2015: 32nd Annual Australasian Society for Computers in Learning in Tertiary Education International Conference, Perth, Australia, 29th November - 2nd December, 2015
Conference Details: ascilite 2015: 32nd Annual Australasian Society for Computers in Learning in Tertiary Education International Conference, Perth, Australia, 29th November - 2nd December, 2015
Source of Publication: Globally connected, digitally enabled. Proceedings of ascilite 2015 in Perth, p. FP:109-FP:121
Publisher: ASCILITE: Australasian Society for Computers in Learning in Tertiary Education
Place of Publication: Perth, Australia
Field of Research (FOR): 130306 Educational Technology and Computing
130103 Higher Education
130212 Science, Technology and Engineering Curriculum and Pedagogy
Peer Reviewed: Yes
HERDC Category Description: E1 Refereed Scholarly Conference Publication
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