Please use this identifier to cite or link to this item: https://hdl.handle.net/1959.11/19165
Title: New applications, new global audiences: Educators repurposing and reusing 3D virtual and immersive learning resources
Contributor(s): Gregory, Sue  (author)orcid ; Gregory, Brent  (author); Nikolic, Sasha (author); Ellis, David (author); Kerr, Tom (author); de Freitas, Sara (author); Farley, Helen (author); Schutt, Stefan (author); Sim, Jenny (author); Gaukrodger, Belma (author); Jacka, Lisa (author); Doyle, Jo (author); Wood, Denise (author); Blyth, Phil (author); Corder, Doborah (author); Reiners, Torsten (author); Linegar, Dale (author); Hearns, Merle (author); Cox, Robert (author); Jegathesan, Jay Jay (author); Sukunesan, Suku (author); Flintoff, Kim (author); Irving, Leah (author); O'Connell, Judy (author); Grant, Scott (author); Hillier, Mathew (author); Butler, Des (author); Masters, Yvonne  (author)orcid ; Stokes-Thompson, Frederick (author); McDonald, Marcus (author)
Publication Date: 2015
Open Access: Yes
Handle Link: https://hdl.handle.net/1959.11/19165
Open Access Link: http://www.2015conference.ascilite.org/wp-content/uploads/2015/11/ascilite-2015-proceedings.pdfOpen Access Link
Abstract: There continues to be strong interest among established, experienced academic users of 3D virtual environments for their sustained educational use. Consistent with global trends, they plan to further develop and optimise existing applications, reuse skills and experiences gained to develop new applications, and to share and reuse existing virtual resources. This is against a background of varied support from institutions, colleagues, students, funding bodies and also changing understanding and awareness of virtual environments and virtual reality by the general community as a result of consumer developments such as the popularity of multi-user online role playing amongst both children and adults, and the acquisition of technologies by companies with deeply entrenched technologies. At the same time, the ongoing development and availability of new multiuser virtual environment platforms, associated peripherals and virtual reality technologies promise new and exciting opportunities for educators to collaborate with researchers on a global scale, while also exploring the affordances of these technologies for enhancing the learning outcomes for an increasingly diverse and distributed student population.
Publication Type: Conference Publication
Conference Details: ASCILITE 2015: 32nd Annual Australasian Society for Computers in Learning in Tertiary Education International Conference, Perth, Australia, 29th November - 2nd December, 2015
Source of Publication: Globally connected, digitally enabled. Proceedings of ascilite 2015 in Perth, p. FP:109-FP:121
Publisher: Australasian Society for Computers in Learning in Tertiary Education (ASCILITE)
Place of Publication: Perth, Australia
Fields of Research (FoR) 2008: 130306 Educational Technology and Computing
130103 Higher Education
130212 Science, Technology and Engineering Curriculum and Pedagogy
Fields of Research (FoR) 2020: 390405 Educational technology and computing
390303 Higher education
390113 Science, technology and engineering curriculum and pedagogy
Socio-Economic Objective (SEO) 2008: 930202 Teacher and Instructor Development
930203 Teaching and Instruction Technologies
930102 Learner and Learning Processes
Socio-Economic Objective (SEO) 2020: 160303 Teacher and instructor development
160304 Teaching and instruction technologies
Peer Reviewed: Yes
HERDC Category Description: E1 Refereed Scholarly Conference Publication
Appears in Collections:Conference Publication
UNE Business School

Files in This Item:
3 files
File Description SizeFormat 
Show full item record

Page view(s)

2,032
checked on Apr 7, 2024
Google Media

Google ScholarTM

Check


Items in Research UNE are protected by copyright, with all rights reserved, unless otherwise indicated.