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https://hdl.handle.net/1959.11/19165
Title: | New applications, new global audiences: Educators repurposing and reusing 3D virtual and immersive learning resources | Contributor(s): | Gregory, Sue (author) ; Gregory, Brent (author); Nikolic, Sasha (author); Ellis, David (author); Kerr, Tom (author); de Freitas, Sara (author); Farley, Helen (author); Schutt, Stefan (author); Sim, Jenny (author); Gaukrodger, Belma (author); Jacka, Lisa (author); Doyle, Jo (author); Wood, Denise (author); Blyth, Phil (author); Corder, Doborah (author); Reiners, Torsten (author); Linegar, Dale (author); Hearns, Merle (author); Cox, Robert (author); Jegathesan, Jay Jay (author); Sukunesan, Suku (author); Flintoff, Kim (author); Irving, Leah (author); O'Connell, Judy (author); Grant, Scott (author); Hillier, Mathew (author); Butler, Des (author); Masters, Yvonne (author) ; Stokes-Thompson, Frederick (author); McDonald, Marcus (author) | Publication Date: | 2015 | Open Access: | Yes | Handle Link: | https://hdl.handle.net/1959.11/19165 | Open Access Link: | http://www.2015conference.ascilite.org/wp-content/uploads/2015/11/ascilite-2015-proceedings.pdf | Abstract: | There continues to be strong interest among established, experienced academic users of 3D virtual environments for their sustained educational use. Consistent with global trends, they plan to further develop and optimise existing applications, reuse skills and experiences gained to develop new applications, and to share and reuse existing virtual resources. This is against a background of varied support from institutions, colleagues, students, funding bodies and also changing understanding and awareness of virtual environments and virtual reality by the general community as a result of consumer developments such as the popularity of multi-user online role playing amongst both children and adults, and the acquisition of technologies by companies with deeply entrenched technologies. At the same time, the ongoing development and availability of new multiuser virtual environment platforms, associated peripherals and virtual reality technologies promise new and exciting opportunities for educators to collaborate with researchers on a global scale, while also exploring the affordances of these technologies for enhancing the learning outcomes for an increasingly diverse and distributed student population. | Publication Type: | Conference Publication | Conference Details: | ASCILITE 2015: 32nd Annual Australasian Society for Computers in Learning in Tertiary Education International Conference, Perth, Australia, 29th November - 2nd December, 2015 | Source of Publication: | Globally connected, digitally enabled. Proceedings of ascilite 2015 in Perth, p. FP:109-FP:121 | Publisher: | Australasian Society for Computers in Learning in Tertiary Education (ASCILITE) | Place of Publication: | Perth, Australia | Fields of Research (FoR) 2008: | 130306 Educational Technology and Computing 130103 Higher Education 130212 Science, Technology and Engineering Curriculum and Pedagogy |
Fields of Research (FoR) 2020: | 390405 Educational technology and computing 390303 Higher education 390113 Science, technology and engineering curriculum and pedagogy |
Socio-Economic Objective (SEO) 2008: | 930202 Teacher and Instructor Development 930203 Teaching and Instruction Technologies 930102 Learner and Learning Processes |
Socio-Economic Objective (SEO) 2020: | 160303 Teacher and instructor development 160304 Teaching and instruction technologies |
Peer Reviewed: | Yes | HERDC Category Description: | E1 Refereed Scholarly Conference Publication |
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Appears in Collections: | Conference Publication UNE Business School |
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