Author(s) |
Billingsley, William
Kwan, Paul H
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Publication Date |
2016
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Abstract |
Most papers on introducing children to computing assume the children will interact directly with the technology or task. In this paper, we reflect on a case of designing for indirect interaction - where it is not the children's hands but a facilitator's on the device. The context is a computing lecture we gave for twenty-six children aged between five and seven years old. This was specifically designed to give a stylized experience of being a university student - it is self-consciously a lecture emphasising student-teacher interaction around code. We found a technique from undergraduate engineering education - a partially exposed simulation in a text-based programming language - allowed imaginative interaction from the children as they discovered they could model the impossible.
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Citation |
DIS 2016 Companion: Proceedings of the 2016 ACM Conference Companion Publication on Designing Interactive Systems, p. 145-148
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ISBN |
9781450343152
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Link | |
Language |
en
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Publisher |
Association for Computing Machinery (ACM)
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Title |
Indirect Interaction: A Computing Lecture for Five to Seven Year-Olds
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Type of document |
Conference Publication
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Entity Type |
Publication
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