Please use this identifier to cite or link to this item: https://hdl.handle.net/1959.11/18555
Title: Children learning to use technologies through play: A Digital Play Framework
Contributor(s): Bird, Jo (author)orcid ; Edwards, Susan (author)
Publication Date: 2015
DOI: 10.1111/bjet.12191
Handle Link: https://hdl.handle.net/1959.11/18555
Abstract: Digital technologies are increasingly acknowledged as an important aspect of early childhood education. A significant problem for early childhood education has been how to understand the pedagogical use of technologies in a sector that values play-based learning. This paper presents a new framework to understand how children learn to use technologies through play. The Digital Play Framework is based on the sociocultural concept of tool mediation and Corrine Hutt's work regarding epistemic and ludic activity as basis for understanding play. The Digital Play Framework presents a series of indicators for how children learn to use technologies as cultural tools, first by exploring the functionality of technologies through epistemic activity, and second by generating new content through ludic activity.
Publication Type: Journal Article
Source of Publication: British Journal of Educational Technology, 46(6), p. 1149-1160
Publisher: Wiley-Blackwell Publishing Ltd
Place of Publication: West Sussex, United Kingdom
ISSN: 1467-8535
0007-1013
Field of Research (FOR): 130102 Early Childhood Education (excl. Maori)
130212 Science, Technology and Engineering Curriculum and Pedagogy
Peer Reviewed: Yes
HERDC Category Description: C1 Refereed Article in a Scholarly Journal
Statistics to Oct 2018: Visitors: 99
Views: 128
Downloads: 1
Appears in Collections:Journal Article

Files in This Item:
3 files
File Description SizeFormat 
Show full item record

SCOPUSTM   
Citations

16
checked on Nov 27, 2018

Page view(s)

6
checked on Mar 4, 2019
Google Media

Google ScholarTM

Check

Altmetric

SCOPUSTM   
Citations

 

WEB OF SCIENCETM
Citations

 

Items in Research UNE are protected by copyright, with all rights reserved, unless otherwise indicated.