Changing Children's Stance towards Mathematics through Mobile Teaching: The Case of Robot A.L.E.X.

Author(s)
Kyriakides, Andreas O
Meletiou-Mavrotheris, Maria
Prodromou, Theodosia
Publication Date
2015
Abstract
In this chapter, we argue for the importance of embedding computer programming into existing mathematics curricula through the use of educational games apps. We illustrate the app's opportunities by showing how programming was incorporated into a task undertaken by a group of 10-11 year old students. This was their first experience of computer programming at the primary level. The results of this study contribute to understanding a) the development of students' reasoning about mathematical concepts and procedures throughout the participants' engagement with A.L.E.X. app, and b) students' articulated impressions about educational games apps with mathematical content, including students' acknowledgment of the pedagogical role that an iPad could play.
Citation
Integrating Touch-Enabled and Mobile Devices into Contemporary Mathematics Education, p. 125-148
ISBN
9781466687141
9781466687158
Link
Language
en
Publisher
Information Science Reference
Series
Advances in Mobile and Distance Learning (AMDL) Book Series
Edition
1
Title
Changing Children's Stance towards Mathematics through Mobile Teaching: The Case of Robot A.L.E.X.
Type of document
Book Chapter
Entity Type
Publication

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