Changing Children's Stance towards Mathematics through Mobile Teaching: The Case of Robot A.L.E.X.

Title
Changing Children's Stance towards Mathematics through Mobile Teaching: The Case of Robot A.L.E.X.
Publication Date
2015
Author(s)
Kyriakides, Andreas O
Meletiou-Mavrotheris, Maria
Prodromou, Theodosia
( author )
OrcID: https://orcid.org/0000-0002-0685-7756
Email: tprodrom@une.edu.au
UNE Id une-id:tprodrom
Editor
Editor(s): Maria Meletiou-Mavrotheris, Katerina Mavrou, Efi Paparistodemou
Type of document
Book Chapter
Language
en
Entity Type
Publication
Publisher
Information Science Reference
Place of publication
Hershey, United States of America
Edition
1
Series
Advances in Mobile and Distance Learning (AMDL) Book Series
DOI
10.4018/978-1-4666-8714-1.ch006
UNE publication id
une:17866
Abstract
In this chapter, we argue for the importance of embedding computer programming into existing mathematics curricula through the use of educational games apps. We illustrate the app's opportunities by showing how programming was incorporated into a task undertaken by a group of 10-11 year old students. This was their first experience of computer programming at the primary level. The results of this study contribute to understanding a) the development of students' reasoning about mathematical concepts and procedures throughout the participants' engagement with A.L.E.X. app, and b) students' articulated impressions about educational games apps with mathematical content, including students' acknowledgment of the pedagogical role that an iPad could play.
Link
Citation
Integrating Touch-Enabled and Mobile Devices into Contemporary Mathematics Education, p. 125-148
ISBN
9781466687141
9781466687158
Start page
125
End page
148

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