Author(s) |
Kyriakides, Andreas O
Meletiou-Mavrotheris, Maria
Prodromou, Theodosia
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Publication Date |
2015
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Abstract |
In this chapter, we argue for the importance of embedding computer programming into existing mathematics curricula through the use of educational games apps. We illustrate the app's opportunities by showing how programming was incorporated into a task undertaken by a group of 10-11 year old students. This was their first experience of computer programming at the primary level. The results of this study contribute to understanding a) the development of students' reasoning about mathematical concepts and procedures throughout the participants' engagement with A.L.E.X. app, and b) students' articulated impressions about educational games apps with mathematical content, including students' acknowledgment of the pedagogical role that an iPad could play.
|
Citation |
Integrating Touch-Enabled and Mobile Devices into Contemporary Mathematics Education, p. 125-148
|
ISBN |
9781466687141
9781466687158
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Link | |
Language |
en
|
Publisher |
Information Science Reference
|
Series |
Advances in Mobile and Distance Learning (AMDL) Book Series
|
Edition |
1
|
Title |
Changing Children's Stance towards Mathematics through Mobile Teaching: The Case of Robot A.L.E.X.
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Type of document |
Book Chapter
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Entity Type |
Publication
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