Please use this identifier to cite or link to this item: https://hdl.handle.net/1959.11/17613
Title: Experimental study on consumer-technology supported authentic immersion in virtual environments for education and vocational training
Contributor(s): Reiners, Torsten (author); Wood, Lincoln C (author); Gregory, Sue  (author)orcid 
Publication Date: 2014
Open Access: Yes
Handle Link: https://hdl.handle.net/1959.11/17613
Abstract: Despite significant and rapid technology improvements, educators have frequently failed to make use of the new opportunities to create more authentic learning scenarios. Virtual worlds offer an attractive proposition to create 3D representations of real business environments to provide an authentic learning activity for higher education students to take part in. However, the controls and displays are still clunky and unnatural, reducing the opportunity for students to immerse themselves in the event and focus on experiential learning. To overcome this challenge we examine the role of using a headset display that allows the user to change perspective with a flick of the head, improving their ability to 'feel' part of the environment, and thus increase their immersion in the activities that they are engaged in through more realistic control and improved perspective in the virtual environment. A series of experiments are conducted comparing the technology to established technologies and the level of control exerted by the learner (e.g., they either 'control' or they 'passively observe' as someone else controls). These experiments provide evidence that consumer-technology can improve immersion and equip educators with an affordable instrument to present classes that learners 'take more seriously'.
Publication Type: Conference Publication
Conference Details: ASCILITE 2014: 31st Annual Australasian Society for Computers in Learning in Tertiary Education International Conference, Dunedin, New Zealand, 23rd - 26th November, 2014
Source of Publication: Rhetoric and Reality: Critical perspectives on educational technology. Proceedings of ascilite Dunedin 2014, p. 171-181
Publisher: Australasian Society for Computers in Learning in Tertiary Education (ASCILITE)
Place of Publication: Dunedin, New Zealand
Fields of Research (FoR) 2008: 130212 Science, Technology and Engineering Curriculum and Pedagogy
130103 Higher Education
130306 Educational Technology and Computing
Fields of Research (FoR) 2020: 390113 Science, technology and engineering curriculum and pedagogy
390303 Higher education
390405 Educational technology and computing
Socio-Economic Objective (SEO) 2008: 930202 Teacher and Instructor Development
930201 Pedagogy
930203 Teaching and Instruction Technologies
Socio-Economic Objective (SEO) 2020: 160303 Teacher and instructor development
160302 Pedagogy
160304 Teaching and instruction technologies
Peer Reviewed: Yes
HERDC Category Description: E1 Refereed Scholarly Conference Publication
Publisher/associated links: http://ascilite.org/conferences/dunedin2014/files/fullpapers/145-Reiners.pdf
Appears in Collections:Conference Publication
School of Education

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