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The role of gamification and game-based learning in authentic assessment within virtual environments |
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Editor(s): S Frielick, N Buissink-Smith, P Wyse, J Billot, J Hallas, and E Whitehead |
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Higher Education Research and Development Society of Australasia (HERDSA) |
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Research and Development in Higher Education |
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| Abstract |
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Gamification is the application of game-based elements to non-game systems. Within education this can incorporate many game-based mechanisms. We review the use of some of these specifically: rewind, ghost images, save points and multiple lives, and time and space control. The opportunities to use these game-based mechanisms to assist assessment have remained under-examined and under-exploited. However, these game-based elements are particularly pertinent within an authentic learning framework supported by virtual environments, or virtual places. Thus, we identify how these game-based mechanisms can improve assessment while increasing efficiency and providing new opportunities for educators. This longitudinal study spans from 2012 to 2015. |
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Research and Development in Higher Education: The Place of Learning and Teaching. Refereed papers from the 36th HERDSA Annual International Conference, p. 514-523 |
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