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Title: The role of gamification and game-based learning in authentic assessment within virtual environments
Contributor(s): Wood, Lincoln C (author); Teras, Hanna (author); Reiners, Torsten (author); Gregory, Sue  (author)orcid 
Publication Date: 2013
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Abstract: Gamification is the application of game-based elements to non-game systems. Within education this can incorporate many game-based mechanisms. We review the use of some of these specifically: rewind, ghost images, save points and multiple lives, and time and space control. The opportunities to use these game-based mechanisms to assist assessment have remained under-examined and under-exploited. However, these game-based elements are particularly pertinent within an authentic learning framework supported by virtual environments, or virtual places. Thus, we identify how these game-based mechanisms can improve assessment while increasing efficiency and providing new opportunities for educators. This longitudinal study spans from 2012 to 2015.
Publication Type: Conference Publication
Conference Details: HERDSA 2013: 36th HERDSA Annual International Conference - The place of learning and teaching, Auckland, New Zealand, 1st - 4th July, 2013
Source of Publication: Research and Development in Higher Education: The Place of Learning and Teaching. Refereed papers from the 36th HERDSA Annual International Conference, p. 514-523
Publisher: HERDSA: Higher Education Research and Development Society of Australasia
Place of Publication: Milperra, Australia
ISSN: 1441-001X
Field of Research (FOR): 130306 Educational Technology and Computing
130103 Higher Education
Socio-Economic Objective (SEO): 930102 Learner and Learning Processes
930201 Pedagogy
930103 Learner Development
Peer Reviewed: Yes
HERDC Category Description: E1 Refereed Scholarly Conference Publication
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Series Name: Research and Development in Higher Education
Series Number : 36
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Appears in Collections:Conference Publication
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