Please use this identifier to cite or link to this item: https://hdl.handle.net/1959.11/16551
Title: At the Edge of the Rift
Contributor(s): Gregory, Sue (editor)orcid ; Jerry, Paul (editor); Tavares-Jones, Nancy (editor)
Publication Date: 2014
Handle Link: https://hdl.handle.net/1959.11/16551
Abstract: This volume represents the fourth instalment in an ongoing series that captures the work done through the Experiential Learning in Virtual Worlds conferences (ELVW). We sit at a paradoxically quiet but exciting time. Virtual worlds are in a depression in terms of their adoption and their use. Indeed, even the term 'virtual world' has dropped off of Gartner's radar in their most recent iteration of the technology hype cycle, replaced by the term 'virtual reality.' At the same time, we are sitting on the edge of significant developments: Oculus Rift having been acquired by Facebook; Utherverse able to host thousands of avatars while streaming media; ReactionGrid and the use of game engines in educational development, to mention just a few.
Publication Type: Book
Publisher: Inter-Disciplinary Press
Place of Publication: Oxford, United Kingdom
ISBN: 9781848883215
Field of Research (FOR): 130306 Educational Technology and Computing
130103 Higher Education
HERDC Category Description: A3 Book - Edited
Other Links: https://www.interdisciplinarypress.net/online-store/ebooks/digital-humanities/at-the-edge-of-the-rift
Extent of Pages: 91
Series Name: At the Interface
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Appears in Collections:Book
School of Education

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