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Title: Machinima for immersive and authentic learning in higher education
Contributor(s): Gregory, Brent  (author); Gregory, Sue  (author)orcid ; Gregory, Myee (author)
Publication Date: 2013
Open Access: Yes
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Open Access Link:,%20Brent.pdfOpen Access Link
Abstract: The use of virtual worlds have been well documented as a space for immersive participation by students when learning authentic tasks that can be difficult, if not impossible, to undertake in the real world. They have also been used in order to grasp important concepts through machinima (inworld video). A pilot project, "computers@armidale", explores the use of machinima to explain important concepts in a first year accountancy degree. Often, these concepts are difficult to grasp without taking students through authentic learning tasks. This paper describes the learning concept, the creation of the machinima and how it is used with first year accountancy students through a think out loud protocol.
Publication Type: Conference Publication
Conference Name: Electric Dreams: 30th ascilite Conference, Sydney, Australia, 1st - 4th December, 2013
Conference Details: Electric Dreams: 30th ascilite Conference, Sydney, Australia, 1st - 4th December, 2013
Source of Publication: 30th ascilite Conference Proceedings, p. 308-311
Publisher: Macquarie University
Place of Publication: Sydney, Australia
Field of Research (FOR): 130103 Higher Education
140207 Financial Economics
130306 Educational Technology and Computing
Peer Reviewed: Yes
HERDC Category Description: E1 Refereed Scholarly Conference Publication
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Appears in Collections:Conference Publication
School of Education
UNE Business School

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