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Title: nDiVE: The Story of How Logistics and Supply Chain Management Could be Taught
Contributor(s): Reiners, Torsten (author); Wood, Lincoln C (author); Gregory, Sue  (author)orcid ; Petter, Natasha (author); Teras, Hanna (author); Chang, Vanessa (author); Gutl, Christian (author); Herrington, Jan (author)
Publication Date: 2013
Open Access: Yes
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Open Access Link: Access Link
Abstract: One major element of supply chain management education is helping learners to grasp the complexity, the challenges, and the efficient management of the multiple dimensions in supply chains. Each decision made can 'ripple' through supply chains and have serious repercussions that may include causing millions of dollars in damage or triggering a chain of events that degrade the quality of life for people, society, or the environment. We can teach relevant theory and train learners for some situations that do not require immediate responses. However, we remain disadvantaged by the constraints of time and space; observation of a real supply chain is often unpractical, and lengthy times for transports exceeding any class duration. In this paper, we present the nDiVE project which creates a supply chain story to immerse learners, provide an authentic experience in a realistic environment, and apply traditional and advanced gamification mechanisms to engage and motivate learners.
Publication Type: Conference Publication
Conference Details: ASCILITE 2013: 30th Annual Australasian Society for Computers in Learning in Tertiary Education International Conference, Sydney, Australia, 1st - 4th December, 2013
Source of Publication: 30th ascilite Conference Proceedings, p. 734-744
Publisher: Macquarie University
Place of Publication: Sydney, Australia
Fields of Research (FoR) 2008: 130103 Higher Education
080110 Simulation and Modelling
080111 Virtual Reality and Related Simulation
Fields of Research (FoR) 2020: 390303 Higher education
460207 Modelling and simulation
460708 Virtual and mixed reality
Socio-Economic Objective (SEO) 2008: 890203 Computer Gaming Software
930203 Teaching and Instruction Technologies
930202 Teacher and Instructor Development
Socio-Economic Objective (SEO) 2020: 160304 Teaching and instruction technologies
220401 Application software packages
220501 Animation, video games and computer generated imagery services
Peer Reviewed: Yes
HERDC Category Description: E1 Refereed Scholarly Conference Publication
Appears in Collections:Conference Publication

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