Author(s) |
McGrath, Naomi
Bayerlein, Leopold
|
Publication Date |
2013
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Abstract |
The benefits of gamification in learning and instructional design to help engage and improve student learning online are investigated in this paper. The use of scenario-based learning and alternate reality gaming (ARG) are identified as key representations for improving user engagement, productivity and help shift away from classroom based learning activities towards fully self-paced and collaborative online activities. The paper outlines the reasoning behind, and the advantages of, using scenario-based and alternate reality gaming as an instructional tool in tertiary online education.
|
Citation |
30th ascilite Conference Proceedings, p. 573-577
|
ISBN |
9781741384031
|
Link | |
Language |
en
|
Publisher |
Macquarie University
|
Title |
Engaging online students through the gamification of learning materials: The present and the future
|
Type of document |
Conference Publication
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Entity Type |
Publication
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