Engaging online students through the gamification of learning materials: The present and the future

Title
Engaging online students through the gamification of learning materials: The present and the future
Publication Date
2013
Author(s)
McGrath, Naomi
( author )
OrcID: https://orcid.org/0000-0001-9617-3421
Email: nblackb2@une.edu.au
UNE Id une-id:nblackb2
Bayerlein, Leopold
( author )
OrcID: https://orcid.org/0000-0001-8337-3133
Email: lbayerl2@une.edu.au
UNE Id une-id:lbayerl2
Editor
Editor(s): Helen Carter, John Hedberg, Maree Gosper
Type of document
Conference Publication
Language
en
Entity Type
Publication
Publisher
Macquarie University
Place of publication
Sydney, Australia
UNE publication id
une:14043
Abstract
The benefits of gamification in learning and instructional design to help engage and improve student learning online are investigated in this paper. The use of scenario-based learning and alternate reality gaming (ARG) are identified as key representations for improving user engagement, productivity and help shift away from classroom based learning activities towards fully self-paced and collaborative online activities. The paper outlines the reasoning behind, and the advantages of, using scenario-based and alternate reality gaming as an instructional tool in tertiary online education.
Link
Citation
30th ascilite Conference Proceedings, p. 573-577
ISBN
9781741384031
Start page
573
End page
577

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