Engaging online students through the gamification of learning materials: The present and the future

Author(s)
McGrath, Naomi
Bayerlein, Leopold
Publication Date
2013
Abstract
The benefits of gamification in learning and instructional design to help engage and improve student learning online are investigated in this paper. The use of scenario-based learning and alternate reality gaming (ARG) are identified as key representations for improving user engagement, productivity and help shift away from classroom based learning activities towards fully self-paced and collaborative online activities. The paper outlines the reasoning behind, and the advantages of, using scenario-based and alternate reality gaming as an instructional tool in tertiary online education.
Citation
30th ascilite Conference Proceedings, p. 573-577
ISBN
9781741384031
Link
Language
en
Publisher
Macquarie University
Title
Engaging online students through the gamification of learning materials: The present and the future
Type of document
Conference Publication
Entity Type
Publication

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