Please use this identifier to cite or link to this item:
https://hdl.handle.net/1959.11/12161
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Dowd, Cate | en |
local.source.editor | Editor(s): Genaro Rebolledo-Mendez, Fotis Liarokapis, Sara de Freitas | en |
dc.date.accessioned | 2013-02-27T12:27:00Z | - |
dc.date.issued | 2009 | - |
dc.identifier.citation | Proceedings of the IEEE Virtual Worlds for Serious Applications First International Conference, VS-GAMES 2009, p. 215-216 | en |
dc.identifier.isbn | 9780769535883 | en |
dc.identifier.uri | https://hdl.handle.net/1959.11/12161 | - |
dc.description.abstract | This paper introduces an early stage design method for online serious games. The examples are from a crisis communication project with role-playing public relations experts and journalists. The CAT method (Creative Agents and Triggers) aims for the elicitation of domain knowledge and vocabulary and to assist understanding of elementary logic and AI for games. It uses limited UML diagrams and trigger documents to bridge a divide between design and software engineering. Select CAT method techniques are outlined in this paper and have been successfully used in a series of participatory design workshops with professionals. | en |
dc.language | en | en |
dc.publisher | Institute of Electrical and Electronics Engineers (IEEE) | en |
dc.relation.ispartof | Proceedings of the IEEE Virtual Worlds for Serious Applications First International Conference, VS-GAMES 2009 | en |
dc.title | Creative Agents and Triggers (CAT) Game Design Method: For Crisis Communication | en |
dc.type | Conference Publication | en |
dc.relation.conference | VS-GAMES 2009: First International Conference on Games and Virtual Worlds for Serious Applications | en |
dc.identifier.doi | 10.1109/VS-GAMES.2009.30 | en |
dc.subject.keywords | Computer Gaming and Animation | en |
dc.subject.keywords | Journalism Studies | en |
dc.subject.keywords | Virtual Reality and Related Simulation | en |
local.contributor.firstname | Cate | en |
local.subject.for2008 | 190301 Journalism Studies | en |
local.subject.for2008 | 080111 Virtual Reality and Related Simulation | en |
local.subject.for2008 | 190202 Computer Gaming and Animation | en |
local.subject.seo2008 | 890301 Electronic Information Storage and Retrieval Services | en |
local.subject.seo2008 | 950299 Communication not elsewhere classified | en |
local.subject.seo2008 | 890203 Computer Gaming Software | en |
local.profile.school | School of Humanities, Arts and Social Sciences | en |
local.profile.email | cdowd2@une.edu.au | en |
local.output.category | E1 | en |
local.record.place | au | en |
local.record.institution | University of New England | en |
local.identifier.epublicationsrecord | une-20110621-113555 | en |
local.date.conference | 23rd - 24th March, 2009 | en |
local.conference.place | Coventry, United Kingdom | en |
local.publisher.place | Los Alamitos, United States of America | en |
local.format.startpage | 215 | en |
local.format.endpage | 216 | en |
local.identifier.scopusid | 70350068077 | en |
local.peerreviewed | Yes | en |
local.title.subtitle | For Crisis Communication | en |
local.contributor.lastname | Dowd | en |
dc.identifier.staff | une-id:cdowd2 | en |
local.profile.role | author | en |
local.identifier.unepublicationid | une:12367 | en |
dc.identifier.academiclevel | Academic | en |
local.title.maintitle | Creative Agents and Triggers (CAT) Game Design Method | en |
local.output.categorydescription | E1 Refereed Scholarly Conference Publication | en |
local.conference.details | VS-GAMES 2009: First International Conference on Games and Virtual Worlds for Serious Applications, Coventry, United Kingdom, 23rd - 24th March, 2009 | en |
local.search.author | Dowd, Cate | en |
local.uneassociation | Unknown | en |
local.year.published | 2009 | en |
local.date.start | 2009-03-23 | - |
local.date.end | 2009-03-24 | - |
Appears in Collections: | Conference Publication School of Humanities, Arts and Social Sciences |
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