Please use this identifier to cite or link to this item: https://hdl.handle.net/1959.11/12161
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dc.contributor.authorDowd, Cateen
local.source.editorEditor(s): Genaro Rebolledo-Mendez, Fotis Liarokapis, Sara de Freitasen
dc.date.accessioned2013-02-27T12:27:00Z-
dc.date.issued2009-
dc.identifier.citationProceedings of the IEEE Virtual Worlds for Serious Applications First International Conference, VS-GAMES 2009, p. 215-216en
dc.identifier.isbn9780769535883en
dc.identifier.urihttps://hdl.handle.net/1959.11/12161-
dc.description.abstractThis paper introduces an early stage design method for online serious games. The examples are from a crisis communication project with role-playing public relations experts and journalists. The CAT method (Creative Agents and Triggers) aims for the elicitation of domain knowledge and vocabulary and to assist understanding of elementary logic and AI for games. It uses limited UML diagrams and trigger documents to bridge a divide between design and software engineering. Select CAT method techniques are outlined in this paper and have been successfully used in a series of participatory design workshops with professionals.en
dc.languageenen
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)en
dc.relation.ispartofProceedings of the IEEE Virtual Worlds for Serious Applications First International Conference, VS-GAMES 2009en
dc.titleCreative Agents and Triggers (CAT) Game Design Method: For Crisis Communicationen
dc.typeConference Publicationen
dc.relation.conferenceVS-GAMES 2009: First International Conference on Games and Virtual Worlds for Serious Applicationsen
dc.identifier.doi10.1109/VS-GAMES.2009.30en
dc.subject.keywordsComputer Gaming and Animationen
dc.subject.keywordsJournalism Studiesen
dc.subject.keywordsVirtual Reality and Related Simulationen
local.contributor.firstnameCateen
local.subject.for2008190301 Journalism Studiesen
local.subject.for2008080111 Virtual Reality and Related Simulationen
local.subject.for2008190202 Computer Gaming and Animationen
local.subject.seo2008890301 Electronic Information Storage and Retrieval Servicesen
local.subject.seo2008950299 Communication not elsewhere classifieden
local.subject.seo2008890203 Computer Gaming Softwareen
local.profile.schoolSchool of Humanities, Arts and Social Sciencesen
local.profile.emailcdowd2@une.edu.auen
local.output.categoryE1en
local.record.placeauen
local.record.institutionUniversity of New Englanden
local.identifier.epublicationsrecordune-20110621-113555en
local.date.conference23rd - 24th March, 2009en
local.conference.placeCoventry, United Kingdomen
local.publisher.placeLos Alamitos, United States of Americaen
local.format.startpage215en
local.format.endpage216en
local.identifier.scopusid70350068077en
local.peerreviewedYesen
local.title.subtitleFor Crisis Communicationen
local.contributor.lastnameDowden
dc.identifier.staffune-id:cdowd2en
local.profile.roleauthoren
local.identifier.unepublicationidune:12367en
dc.identifier.academiclevelAcademicen
local.title.maintitleCreative Agents and Triggers (CAT) Game Design Methoden
local.output.categorydescriptionE1 Refereed Scholarly Conference Publicationen
local.conference.detailsVS-GAMES 2009: First International Conference on Games and Virtual Worlds for Serious Applications, Coventry, United Kingdom, 23rd - 24th March, 2009en
local.search.authorDowd, Cateen
local.uneassociationUnknownen
local.year.published2009en
local.date.start2009-03-23-
local.date.end2009-03-24-
Appears in Collections:Conference Publication
School of Humanities, Arts and Social Sciences
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